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Changing the Chakra System

Game ID: GID0064750
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Description

From publisher blurb:

A Desperately Needed Fix for an Awesome Concept

The Occult Adventures rulebook for the Pathfinder Roleplaying Game is in desperate need of a rewrite.

Making a Fortitude and Will save every round, which gets prohibitively difficult in extremely short order, with the "swinginess" of a d20, was not a viable option.

Further, with the given difficulty, the power granted in exchange is short in duration and extremely underwhelming.

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