Channeling is a game of tactical spellcasting. Each match represents a battle between channeling wizards - be it a schoolyard quarrel at the academy, the real stakes struggle of a magical war or a grand clash on the very edges of reality.
The players draw cards from a standard decks full of basic spells, but each sorcery cast and summoned magical entity becomes unique combination between its original form and the channeling abilities of the caster.
There are different modes of play - in the most basic one that's recommended for learning, each player may cast trough the four basic elemental channels (Flame, Rock, Frost and Lightning) before dabbling in asymmetrical duels where the same elements are randomly drawn and duels utilizing advanced channels and player powers.