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This character mechanism book has tools to help create characters, character behavior, dialogue topics, voice qualities, character motivation, character sensory data, emotions, body language, human physical descriptions, character knowledge, careers, subconscious dreams & interpretation, and circles of relationships.
The tools may be used separately, together, or selective.
This meant to aid or take the place of a Gamemaster (GM) for creating dialogue and behavior. Dialogue and behavior may vary by culture or region of the world.
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