Publisher's blurb:
What causes different types of characters to experience different emotions for different reasons? This system considers personality types and meaning in for how they may experiencel instinctual and initial emotions following an event or situation.
Something happens in the story that means 'loss' leads to 'withdraw & slow down' because the character needs to 'heal' and experience 'sadness'
This is intended to be a paid upgrade to work with Emotional Reaction Generator archetypes, Mood-Emotion Generator, Body Language Generator, Dialogue Engine, Behavior Engine, and Character Communicator most directly.
The default mechanic and instruction is based on triggered reactions from keywords. However, 1d12 numbers are listed for your convenience if you prefer using random method instead.
This system shows reasons or causes for emotions for 15 different archetypes: featuring doer, caregiver, skeptic, lone wolf, guardian, striver, seeker, faithful, mediator, shadow, stranger, darkness, body, mind, and soul. 12 meanings lead to reactions based on needs which lead to emotions. Emotions are cross reference with meaning-triggers, reaction, and need listed on the Emotional Reaction Generator: joy, anticipation, sadness, anger, courage, love, fear & anxiety, guilt, shame, pride, and humility—the same emotions listed on the Mood-Emotion Generator and Body Language Generator.
This is a character engine that is meant to aid or take the place of a Gamemaster (GM) for adding chracter instinctial reaction. It may also be used as a list of ideas.
The keywords are meant to help trigger thoughtful and inspirational ideas. Its generic enough for any genre.