Skip to main content

Chivalry and Sorcery Basic Rules

Game ID: GID0066966
Collection Status
Description

From publisher blurb:

For those who Fight and those who Pray, For those who Toil and those who Enchant.

Chivalry & Sorcery BasicThese basic rules are intended to give an introduction into Chivalry & Sorcery with a stripped back character generation.

Chapter 1: Introduction starts out with a scope of the book and briefly covers what a role playing game is.

Two Armored Knights, Fighting with Swords and Shields

Chapter 2: Basic Game Mechanics is the nuts and bolts of the Chivalry & Sorcery system.

Chapter 3: Character Generation breaks down the 3 steps of the character creation process, from choosing your Social Class to choosing a Vocation.

Chapter 5: Skills provides information on over 50 different skills.

Chapter 6: Combat and Spellcasting revolves around the 15-second Combat Round and the spending of Action Points to carry out actions. This chapter also covers Spellcasting.

Chapter 7:Magick covers learning spells, and practicing magick.

Chapter 8: Spells are categorized in 10 different groups, from Elemental Magick to Wards and everything in-between.

Chapter 9: Clerical Acts of Faith details Acts of Faith that Clerica can call upon.

Chapter 10: Bestiary a colelction of creatures for you to use in adventures.

Chapter 11: Equipping your Character

Chapter 12: Level Advancement & awarding experience

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek