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Tilts are a unified way of applying circumstances to both characters and scenes during violent encounters. Tilts are mechanically similar to Conditions, but they affect characters and scenes in combat only. Outside combat, use Conditions instead.
Tilts do not give players Beats when they end, but the effects of a Tilt can easily cause a Condition. For instance, a character in a fight gets a handful of road salt flung into his
eyes and receives the Blinded Tilt. When combat ends, this shifts to the Blind Condition.
These Tilt Cards are a handy and elegant way to keep track of and incorporate Tilts into your Chronicle with each of the 21 cards featuring a single Tilt.
- from the publisher's blurb
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