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Publisher's blurb
Did you ever wonder how to write a game in 3-D? This fast-paced game illustrates how to use Atari's "size registers" to create realistic three-dimensional graphics.
Author's blurb
You are in a hyperdimensional universe. You are piloting an inter-dimensional exploration ship. In this universe there are only three tracks that you can follow with your ship; the rest are too narrow.
User summary
Chutes for Atari was written by Matt Giwer and published as type-in source code in Compute! Issue 35, April 1983.
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