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Cinque Terre

Game ID: GID0068086
Collection Status
Description

The Cinque Terre are five coastal villages in the Liguria region of Italy known for their beauty, culture, food, and proximity to one another. Produce carts are commonly found in each village marketplace.

In Cinque Terre, a game of strategy, players compete to sell the most valuable produce in the five villages. Players act as farmers and operate a cart in which they will harvest produce and deliver them to the five villages to sell. Additionally, players will compete for Produce Order cards, which reward Lira points for selling desirable produce in specific villages. Players track sold produce in each village using their Fulfillment Cards. The winner is the player who gains the most Lire by selling valuable produce, gaining popularity in the villages, and fulfilling Produce Orders.

Game Set Up and PlayDuring setup in Cinque Terre, colored dice are randomly pulled from a cloth bag and rolled to establish the prices each village will pay for select produce. Each player also begins play with a private order only she can fulfill. Five public orders are turned up that all players can work on, though only the first player to fulfill each public order will score points for it. The Most Popular Vendor cards (1 for each village) are placed face up along one side of the board. The first player to fill an entire row with produce cubes for a particular village earns the Most Popular Vendor card for that village, which provides bonus points. Four Produce cards are turned face up and each player receives 4 to begin with along with a Fulfillment board and Produce Truck in their color.

On your turn, you can perform 3 actions in any order or combination you choose:

Take a Produce Card - either a faceup card or one from the deck.
Move your Produce Cart up four spaces clockwise around the board.
Harvest produce from the location your cart is currently at. Each produce cube you wish to harvest requires a matching card. Two identical cards can be used in place of any one other card. Your cart can hold up to 4 produce cubes at a time.
Deliver produce to a village. Unload the produce cubes you wish to deliver and place them in the appropriate spaces for that village on your fulfillment card.

At the end of your turn, if you complete a public order or achieve Most Popular Vendor, take the appropriate card, scoring the points indicated. You can only complete one public order per turn. When you complete a public order, you must draw a new card from the Order Deck. If you would like to keep that card as a private order, add it to your hand and draw another and place it face up to replace the public order just completed. If you do not wish to keep the card you drew as a private order, place it face up instead. Any private orders not fultilled by game end count as negative points against you.

Players take turns taking their 3 actions until one player has completed 5 public orders (Most Popular Vendor Cards also count as public orders for determining game end), then everyone gets one more turn, including the player who caused the game to end.

Year Published
2013
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video 2jXdmtuHFWM Game Boy Geek top_5_list at 8:43 sentiment: positive
video_pk 10241 · mention_pk 30256
Video thumbnail
Click to watch at 8:43
Overall sentiment (raw)
positive
Pros
  • Smooth integration of route-building with contract fulfillment
  • Feels like Ticket to Ride in a Euro vein
  • High replay potential with shifting contracts
Cons
  • Print runs historically limited; reprint petitions common
  • Some players may prefer heavier euros
Thematic elements
  • merchants delivering vegetables along routes
  • five Italian villages with agricultural production
  • smooth, route-driven
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Dice-driven value generation for vegetables — Rolls determine vegetable worth each round
  • Route/contract fulfillment — Players build routes and fulfill contracts to deliver produce
  • Ticket/contract drafting — Drawing new objectives as you progress, creating chain completions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want these games back into life so that you can enjoy them, too.
  • This has been the Game Boy Geek, breaking down barriers, growing relationships through board games.
  • If these look good to you and you want them reprinted, go on BoardGameGeek, start a forum there... say, 'Hey, I just watched this video from Dan and I'd like a reprint.'
References (from this video)
No references stored for this video.
Video ePrJDdG3qLU Actual OH general_discussion at 5:17 sentiment: positive
video_pk 7289 · mention_pk 21538
Video thumbnail
Click to watch at 5:17
Overall sentiment (raw)
positive
Pros
  • simple yet satisfying to teach
  • great for families
Cons
  • art may feel a bit plain to some
Thematic elements
  • italian resource gathering and delivery
Comparison games
none
Mechanics (from transcript analysis)
  • pick up and deliver / set collection — you gather resources from villages and deliver to others
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the production is incredible
  • this is a long one there's a few games of my collection
  • I'm keeping this one forever
  • it's a great family game
  • it's basically a social deduction game and it's really clever
References (from this video)
No references stored for this video.
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