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Circus Maximus

Game ID: GID0068304
Collection Status
Description

From Battleline, the original publisher:

"The grandeur and decadence of ancient Rome in your living room! Thrill to the dust of chariot races, or the skillful bloodshed of gladiatorial combat. Circus Maximus is really TWO games in one. In the Chariot Race game you pick your team of horses, driver, and chariot car, each of which have special characteristics . . . In Gladiator, you pick up your weapons and step onto the bloodstained sands, simultaneously maneuvering, striking, and waiting for that fatal step that puts you inside your opponent's guard."

Battleline's Circus Maximus would later be developed by Don Greenwood and published in 1980 by The Avalon Hill Game Co as separate titles: Circus Maximus and Gladiator.

Violent and bloody, Circus Maximus details the chariot races that occurred in ancient Rome. Eight teams race around the track three times to determine victory. Players prepare for the race by selecting the composition of their team of horses, their rider's skills, and the type of chariot that will be driven. Once the race begins the players are free to do as they wish to hamper the other racers including whipping the rider, ramming chariots with scythed wheels, smashing into horses, and running over crashed opponents. A campaign game of multiple races, in which players have to manage their teams and can increase their income by betting on races, is also possible.

Year Published
1979
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–1 of 1
Video 1KBh7Q-sUBQ BoardGameGeek - Game Night general_discussion at 20:00 sentiment: positive
video_pk 2100 · mention_pk 6163
Video thumbnail
Click to watch at 20:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • historical theme with accessible rules for 1960s design
  • tight competition and clear win conditions
Cons
  • older production aesthetics may feel dated
  • iconography can be a bit cryptic to new players
Thematic elements
  • Competition for the public favor and glory through chariot racing
  • Ancient Rome and chariot racing circuits
  • Competitive, clean-yet-flashy abstraction of a chariot race
Comparison games
  • Riata
  • There are hints of similar abstract competition in both
Mechanics (from transcript analysis)
  • area_control — Players strive to control sections of the track by placing chariots and resolving races.
  • simultaneous_actions — Players decide actions with hidden/face-down plates that resolve in sequence, adding tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We broke a record. We broke a record, I think.
  • Comfy and relaxing. People in Sweden said they love watching our show and relaxing.
  • We earned it. We earned it. We earned it.
  • Jackbox.tv and the room code: join us live, be part of the audience.
  • The audience is a player now. It’s super fun when the audience participates.
  • We’re close to the goal, and it’s amazing how much support this year has brought us.
  • To the East Coast, to the West Coast, and wherever you are—Happy New Year.
  • Trivia Murder Party is a chaotic, hilarious Jackbox classic.
  • 365 Adventures is a seasonal curiosity that brings people together for daily gaming.
  • Riata surfaces as a compact, strategic racer that rewards careful planning.
  • Circus Maximus feels nimble and readable despite its old-school design.
References (from this video)
No references stored for this video.
Transcript Navigation
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