From publisher blurb:
Cities are one of the fundamental aspects of superhero stories. Far more than any other environment or landscape, the city is synonymous with the Heroes who protect it. Powers that give a Hero the ability to control, manipulate and shape the streets to their will provide absolute control over their most common setting. While magnetic masters or plant manipulators might have to look for the source of their abilities, a Hero wielding a city dwells within the heart of their power.
This sourcebook contains:
Expanded Madness Descriptors and City Features
Offensive Powers: Deconstruction, Power Grid and one more power
Defensive Powers: Hustle & Bustle and Skin of Concrete
Movement Powers: Beat the Street, Street Travel and three more powers
Utility Powers: City Golem, Conjured Graffiti and three more powers
Other Powers: Create Structure, Living City and three more powers
City Complications: Architectural Anatomy, City-Symbiosis and Literal Urbanite