Skip to main content

CivClicker

Game ID: GID0069130
Collection Status
Description

User Summary

In CivClicker, the player manages a civilization which begins as a hamlet. As citizens are added, they consume food at a particular rate of food per second. When employed as farmers, food is generated to counter this rate. Thus, a stockpile or deficit of food is produced. The same occurs for the civilizations wood and stone, which is used to construct buildings and upgrade the civilization.
Eventually, a player must employ blacksmiths, apothecaries, clerics, and so on, to manage other effects in their empire such as production of metal, illness, piety, and more.

All of these events and statistics are measured in numbers that change each second depending on the status of employed citizen, random events, and - most centrally - the player's mad clicking to manually collect resources and manage the civilization.

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek