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Civilization: A New Dawn

Game ID: GID0069251
Collection Status
Description

Description from the publisher:

Sid Meier's Civilization: A New Dawn is a strategy board game in which two to four players act as the rulers of history's most memorable empires. Over the course of the game, players will expand their domains, gain new technologies, and build many of humanity's greatest wonders. In the end, one nation will rise above all others to leave its indelible mark upon history.

This new game presents players with an undiscovered country to conquer, built from beautifully illustrated map tiles. These would-be conquerors construct and populate the map with barbarians, natural resources, and city-states, then formulate their plans for how they will shape this world to their vision. Their exact goals, however, change with each game. Agendas are detailed on victory cards, three of which are drawn during set up. Players race to become the first to accomplish one agenda on each of these victory cards, spreading throughout the world and ensuring their civilization’s place as the greatest world power.

Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 7 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–7 of 7
Video sZpPdWINZY0 The Discriminating Gamer top_10_list at 5:03 sentiment: positive
video_pk 13303 · mention_pk 39001
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Overall sentiment (raw)
positive
Pros
  • thematic tie-in to a beloved video game series
  • expansion Terra Incognita enhances depth and combat
Cons
  • expansion is arguably needed for full 4X feel
Thematic elements
  • technological and cultural progression with 4X aspects
  • Civilization-inspired civilization-building across eras
  • historic-civilization epic with modern-day twists
Comparison games
none
Mechanics (from transcript analysis)
  • Card mechanic with sliding mechanic — cards slide to determine actions; higher position is more powerful but costs more
  • Terra Incognita expansion improvement — expansion adds improved combat and exploration depth
  • Tile uncovering mechanics — tiles are revealed to expand the map and grant sites and benefits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Forbidden Stars is a great 4X game where you are the various factions from Warhammer 40k.
  • The game is beautiful. You have these tiles that have the different planets and whatnot on there. You've got these minis that are these beautiful spaceships and tanks and forces.
  • I love it. I think it's a fantastic game.
  • this game more than anything, I would say is probably a take that game with the card playing stuff.
  • it's a great civilization building game, but it would be a great civilization building game even if it wasn't Star Trek.
  • it's absolutely 4X because again you are exploring.
  • you are laying down warp lanes and you're actually laying down these like lanes that you do to travel to different planets and you're laying down the different planets and exploring them and then you're trying to take them over and build up your resources.
  • Twilight Imperium is my number one.
  • it's a grand epic space adventure. Again, you got a mountain of cards. You've got tons of plastic. I freaking love Twilight Imperium.
  • this is a show. It's like a movie. It's like a book.
References (from this video)
No references stored for this video.
Video fMuYodow_mE Broken Meeple top_10_list at 6:40 sentiment: positive
video_pk 10739 · mention_pk 31693
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Overall sentiment (raw)
positive
Pros
  • deep engine-building and strategic feel
  • familiar theme for many gamers
  • strong puzzle when learning rules
Cons
  • two-rulebook complexity due to base and expansion
  • setup can be lengthy
Thematic elements
  • Sid Meier-inspired civilization progression
  • civilization-building in a stylized, non-deterministic world
  • emergent narrative through actions and tech
Comparison games
  • Arc Nova
  • Through the Ages
Mechanics (from transcript analysis)
  • action row / engine-building — cards move up the row to perform tech, military, economy actions
  • tech advancement and military operations — balance science, culture, and expansion while managing conflict
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nobody wants to play with me
  • three hour negotiation game
  • it's not the easiest to sell
  • it's a pretty sizable box
  • this is edge of darkness, a very niche game
  • Dream Home is fluffy, light, and pleasant
References (from this video)
No references stored for this video.
Video UIySi3BySqU Three Minute Board Games top_10_list at 15:49 sentiment: positive
video_pk 8691 · mention_pk 25614
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Overall sentiment (raw)
positive
Pros
  • delivers civilization in two hours
  • works well with expansion
  • cool mechanic from Arc Nova
Cons
  • doesn't feel complete without expansion
Thematic elements
  • building a civilization
  • civilization building
  • civ_game
Comparison games
  • Arc Nova
Mechanics (from transcript analysis)
  • civilization game — civilization game in two hours
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my list the video says the top 100 board games of all time but it really is just my top 100 board games of all time
  • three minute board games is an independent channel we dont take money from publishers and we do not do any form of paid content
  • Mosaic has the ambitious goal of being a civilization game that can be played in two to three hours and it very much succeeds at this goal
  • a game that does not need to be played with a traitor because the inherent selfish goals in this game created enough internal conflict
  • I love space racing games and space corp is the game that is most racy as far as space racers go
  • the term I use instead of gateway game is foundation game
  • Sentinels could easily be a forever game the kind of game you just play over and over and over and over again endlessly
  • Modern Art is a simple and brilliant and beautiful game and easily the best pure auction game Ive ever played
  • Black Orchestra models some very clever things about how conspiracy is run
  • when I asked the question hey what game should I play with my non-gamer friend who's interested in gaming but hasn't done much gaming I almost always answer Sentient Golem Edition
  • Arkham Horror is the game that really made board gaming my number one hobby
  • there are a few things more fun and rewarding in board gaming than organizing a fight in the arena
  • Twilight Struggle is one of the best head-to-head games out there
  • Santorini is the definition of an elegant design
  • Arkham Horror the card game absolutely should be for you it's a hundred percent for me and it is my number one game of 2023
References (from this video)
No references stored for this video.
Video iR2EErjwFXo Unknown game_review at 0:11 sentiment: positive
video_pk 8322 · mention_pk 24501
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Overall sentiment (raw)
positive
Pros
  • Innovative card management system
  • Fast-paced with clear decision points
  • Expansion Terra Incognita dramatically adds depth and variety
  • Two-player viability and thematic flavor despite abstract feel
Cons
  • Core box lacks full civilization feel
  • Player interaction can be subdued with turtle strategies
  • Cartoon art style may not appeal to all
Thematic elements
  • civilization advancement, technology, empire building
  • Civilization-building on a world map with cities, exploration, and wonders
  • card-driven, track-based action selection with asymmetry per civilization
Comparison games
  • Ark Nova
  • Through the Ages
  • Civilization VI
Mechanics (from transcript analysis)
  • Action card track — Five-slot movement where players pick one card to play; stronger effects as you move right; cards cycle left after use
  • Asymmetric powers per civilization — Each civ has unique Power shaping strategy
  • Barbarian and exploration dynamics — Barbarians attack and defend based on terrain; exploration adds new opportunities
  • Card upgrading — Upgrade cards during play to improve their effects
  • City placement rules — Cities require specific terrain and must not be adjacent to other cities or city-states
  • Diplomacy and interaction mechanics implied by objective-driven play — Limited direct conflict incentivized by objective cards, with potential for strategic interaction
  • Resource tokens and trade goods — Trade goods boost card effectiveness and are used for placements and upgrades
  • Wonders and government structure — Wonder placement and long-term objectives drive scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The core card system is genius and the upgrades you choose really make a difference, especially as you're almost certainly not going to get all of them.
  • This system is genius and the upgrades you choose really make a difference.
  • The best thing about this game is its core card system which is already being borrowed for other games.
  • The core game feels more like an abstracted race to complete those objective cards than a proper civilization game.
  • The interaction between players can be on the low side as there are far more incentives to turtle up and build than go on the attack.
  • It finally feels like a legitimate short civilization game.
  • The overhaul and Terra Incognita elevates the game to Gold Medal status
  • Growth cards are how you reinforce tiles but they also allow you to place districts
  • There are forts, defensible positions that when first taken immediately become a city
References (from this video)
No references stored for this video.
Video KJvjemzmTSY The Broken Me top_10_list at 17:22 sentiment: positive
video_pk 6217 · mention_pk 18418
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Overall sentiment (raw)
positive
Pros
  • Large, sprawling map with expansive scope
  • Engaging with expansion Terra Incognita
Cons
  • Long playtime, especially with four
  • Complex setup and rule clarity concerns
Thematic elements
  • Empire building and diplomacy
  • Historical civilization development
  • Strategic, sprawling civilization game
Comparison games
  • Twilight Imperium
  • Food Chain Magnate
Mechanics (from transcript analysis)
  • Diplomacy / caravans — Caravans and city-state interactions drive diplomacy and card exchanges.
  • Tile-driven map expansion — Map grows with player actions and expansion cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is essentially a side effect to carcassonne
  • I think works best at four players
  • Terra Incognita expansion which let's face it is essential for this
  • you can't play Mr Nice Guy in dominant species
  • Abyss just works that bit better especially much better than two
  • you want four players when you're playing it
  • Terra Mara is a Quined Games Edition
  • the four classes of hegemony hegemony is perfectly good at threee
References (from this video)
No references stored for this video.
Video -9S3ptTDoRo Robert's Tabletop Tech Talk top_10_list at 26:05 sentiment: positive
video_pk 4993 · mention_pk 14850
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Overall sentiment (raw)
positive
Pros
  • Faithful to Civilization feel in a compact form
  • Appropriate for solo play with fan-made solo rules
Cons
  • Official solo support requires fan-made adjustments
  • Complex rule books and multiple books to use solo
Thematic elements
  • Civilization-like progression, tech and wonder development
  • Civilization IP translated to a new-dawn format
  • Fixed-board civilization engine with solo rules via fan docs
Comparison games
  • Civilization: The Board Game
  • Age of Civilization (wallet games)
Mechanics (from transcript analysis)
  • 4x style mechanics tuned for solo — Research, expansion, exploration and exploitation scaled to board form
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a bizarre game
  • this is one of the best translations from video game IPs into board game form
  • it's basically like Star Wars themed XCOM
  • the closest thing you'll get to a first person shooter in board game form
References (from this video)
No references stored for this video.
Video _r7MiovjKOg Unknown game_review at 0:14 sentiment: positive
video_pk 3208 · mention_pk 9427
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Overall sentiment (raw)
positive
Pros
  • Effectively captures the flavor and tempo of the video game within a contained board game session
  • Solid solo/automated play via fan-made integration that is widely used and trusted
  • Beautiful components, presentation, and table presence suitable for a grand strategy experience
  • Expansion adds meaningful depth (districts, governments, army tokens) without sacrificing core feel
  • Distinct civilizations with unique powers and a row-based action system that remains engaging
Cons
  • Learning curve is steep due to multiple rule sets: base game, expansion, solo rules, and fan integrations
  • Juggling several rulebooks can be painful for beginners, especially when learning bot behavior
  • Not officially solo; relies on fan-made materials for complete solo play
  • Long play times (3–4 hours or more) can push into day-long sessions for new players
Thematic elements
  • Civilization-inspired era-building, empire expansion, and exploration
  • Tabletop strategy map with civilization-building and territory control
  • Strategic, thematic, Eurogame-influenced with moments of thematic flair
Comparison games
  • Ark Nova
  • Imperium
Mechanics (from transcript analysis)
  • Action economy and rotation — After performing an action, the card slides to the bottom/left, and others advance, creating a rotating ladder of options and strategic sequencing.
  • Card row action selection — Players pick an action card from a vertically arranged row; higher cards yield more potent actions and influence timing of when actions are taken.
  • City-building and empire expansion — Expand influence by adding control tokens, founding cities, and developing infrastructure to grow the civilization.
  • Combat with dice and re-rolls — Warfare involves dice, with opportunities for re-rolls, adding tension and variability to battlefield control.
  • Expansion-driven variability (Terra Incognita / exploration map) — Expansion introduces new mechanics (districts, governments, armies) and elements that interact with exploration and map growth.
  • Exploration and map expansion — The map unfolds as the game progresses, with exploration affecting resource access, territory control, and strategic options.
  • Rulebook consolidation and learning aids — Despite complexity, a consolidated rulebook and online aids help players learn base and expansion rules more smoothly.
  • Wonders and civilization powers — Wonders provide powerful, game-changing effects, which can be combined with civilization-specific powers and focus cards from the expansion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it does a fantastic job in capturing the essence of the video game without requiring you to commit to the often long games in the video game counterpart.
  • it's 100% worth it.
  • One of the better video game to board game adaptations.
  • The consolidated rule book from the file section will really go a long way in trying to make your experience smoother.
References (from this video)
No references stored for this video.
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