The King is dead! What happened? Nobody really knows, but he was found face down in a wine barrel this morning. It could have been either foul play or his own thirst that did him in. Regardless, the King is dead without any known heirs, so it's up to the five factions of the realm to decide who will be the new king: Will it be you or your opponent? Do you have what it takes to win over the realm's factions?
Claim 2 is played in two distinct phases. In phase one, each player gets a hand of cards that they use to recruit followers. In phase two, they use the followers from phase one to compete and win over the five factions of the realms. Each faction has a special power that effects play, and powers can be different in each phase! At the end of the game, the player who has the majority of followers of a faction wins that faction's vote, and whoever wins the vote of at least three factions wins the game!
Claim 2 is a standalone sequel to Claim, featuring five new factions that can be played on their own or mixed in any combination with the factions in Claim.
- Two-player focused design
- Different from Fox in the Forest
- Can combine with Claim 1 for more players
- Modular power selection system
- Creates different experience each play
- Neat system implementation
- Limited to 2 players standalone
- Fantasy elements
- Dragons and giants
- Seers and treasure
- Claim 1
- Fox in the Forest
- Trickster
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The Back Side is not destined to be a classic okay it's a fairly random sort of affair
- This is what happens when you mash a trick-taking game with uno
- You have to embrace the chaos and just enjoy those fun moments
- Trick and Trouble is a really interesting little puzzle it's really fun for a few plays
- Those declarations make it feel a little bit more serious a little bit more thinky a bit more strategic
- Fox in the forest is is really really good
- Crime Hotel is a really cute production I mean it shouldn't work but it works it's really fun
- There's nothing else that looks quite like this it feels like something that hasn't come out of western board games
- The game is really really good it's a really good take on trick-taking
- So much variety in that box I love that as a system
- Trickster is not just about chaos and special powers it's got a sophisticated system at the center of it
- This is an example of using trick-taking to drive a bigger system
- I love this one this is an instant classic
- A simple change that just makes everything different
- The strategies are different the timing the tension