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Clock Dogs: Guardians of Time

Game ID: GID0070636
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Description

Publisher's blurb:

This is the 72nd in an ongoing series aimed to provide the overworked DM with ready-to run encounters.

One of the tasks of Tempus, the god of time, is protecting time from misuse and abuse. When the harm is significant, Tempus dispatches the primary guardians of time, the clock dogs, to investigate and take appropriate action.

Tempus is very fond of dogs and creates their clock dogs from the souls of dogs who were abandoned or abused in life. Because Tempus has access to (almost) all of time, they can recruit dogs from any time. Tempus created his clock dogs at the beginning of time and, as such, clock dogs existed before dogs.

A clock dog is created by the augmentation of a dog’s soul by divine and temporal power. The enhanced soul is then embodied in a construct shell and thus gives it life. A clock dog has limited control over time and can weaponize this in combat. Outside of combat, a clock dog can repair metaphysical damage to time. Clock dogs help keep time from fraying and unraveling and most creatures who know of them and their task do not interfere with their business.

Will the PCs make friends with the clock dogs or feel the bite of time?

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