In the 1970s, the governments of the world faced unprecedented demand for energy, and polluting power plants were built everywhere in order to meet that demand. Year after year, the pollution they generate increases, and nobody has done anything to reduce it. Now, the impact of this pollution has become too great, and humanity is starting to realize that we must meet our energy demands through clean sources of energy. Companies with expertise in clean, sustainable energy are called in to propose projects that will provide the required energy without polluting the environment. Regional governments are eager to fund these projects, and to invest in their implementation.
If the pollution isn't stopped, it's game over for all of us.
In the game CO₂, each player is the CEO of an energy company responding to government requests for new, green power plants. The goal is to stop the increase of pollution, while meeting the rising demand for sustainable energy — and of course profiting from doing so. You will need enough expertise, money, and resources to build these clean power plants. Energy summits will promote global awareness, and allow companies to share a little of their expertise, while learning still more from others.
In CO₂, each region starts with a certain number of Carbon Emissions Permits (CEPs) at its disposal. These CEPs are granted by the United Nations, and they must be spent whenever the region needs to install the energy infrastructure for a project, or to construct a fossil fuel power plant. CEPs can be bought and sold on a market, and their price fluctuates throughout the game. You will want to try to maintain control over the CEPs.
Money, CEPs, Green Power Plants that you've built, UN Goals you've completed, Company Goals you've met, and Expertise you've gained all give you Victory Points (VPs), which represent your Company's reputation – and having the best reputation is the goal of the game ... in addition to saving the planet, of course.
- fun puzzle-like experience when played cooperatively
- keeps core crunchiness of the original while enabling teamwork
- a notable luck element in pollution draws can affect outcomes
- the original vs. co-op variant balance may vary by copy
- environmental crisis / pollution control
- unknown
- unknown
- CO2 Second Chance
Mechanics (from transcript analysis)
- cooperative play — players work together with hidden objectives to achieve victory
- Resource management — tracking pollution and resources to meet goals
Video topics + discussion points
Quotes (from this video)
- Lisboa such a good game
- The Gallerist was the first design that I saw that looked absolutely beautiful
- Kanban is a fantastic game
- it's a clean and elegant design
- Escape Plan is the outlier in this group
- On Mars is a great game, but it's hard to teach
References (from this video)
- Artwork by Vincent Dutrait stands out with a watercolor aesthetic
- Strong thematic integration with mechanics
- Can be heavy and complex for new players
- ecosystem management and climate policy
- environment/climate, atmospheric tension
- eco-science narrative in a strategic framework
Mechanics (from transcript analysis)
- action selection — players choose actions each round to influence the board
- Area Control — control of zones yields points and effects
- tile placement — tiles/building blocks influence regions
Video topics + discussion points
Quotes (from this video)
- I would commission him to paint pictures of my family kids
- he built this universe exactly
- he is a renaissance man he is a true artist in every sense of the word from beginning to end
- campy creatures is a fun game and most of that fun is well the game but also the amazing artwork cuz that artwork just finishes it off
- City of Iron beautiful game
References (from this video)
- Really excellent game
- Made reviewer's top 100 in 2018
- Climate change
- Environmental management
- On Mars