Skip to main content

Colony

Game ID: GID0072597
Collection Status
Description

In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory.

Colony includes 28 different building card types, of which only seven are used each game in addition to the fixed buildings that are used each time that you play.

Year Published
2016
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–2 of 2
Video idX__yToPN8 The Dice Tower top_100_list at 18:31 sentiment: positive
video_pk 11205 · mention_pk 32967
Video thumbnail
Click to watch at 18:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • longtime fan-friendly, with a sense of evolution from earlier catalog
  • strong blend of death metal intensity and melodic color
Cons
  • production choices may divide legacy fans; some prefer rawer mixes
Thematic elements
  • melody-infused death metal with folk influences
  • Swedish melodic death metal scene; late 90s evolution
  • grand, cinematic death metal with emotional resonance
Comparison games
  • Reroute to Remain
  • Soundtrack to Your Escape
Mechanics (from transcript analysis)
  • folk-influenced melodic motifs — Swedish folk music textures woven into metal signatures
  • harmonized guitar walls — choral-like circular melodies amid heavy rhythm sections
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Young people need to write music because there's some beauty that comes from being fresh and inexperienced.
  • Rubber Soul stands as this perfect crossroads when the band had had evolved from the early I want to hold your hand, She loves you.
  • This is such a sweet spot, a huge influence on my own guitar stylings and the guitarist I wanted to become because of listening to stuff like this.
  • Impera, a phenomenal recent album from Ghost.
  • Paranoid is one of the most important albums ever made.
References (from this video)
No references stored for this video.
Video i7hhZ3Q09MI Heavy Cardboard interview at 53:40 sentiment: positive
video_pk 6597 · mention_pk 19580
Video thumbnail
Click to watch at 53:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • distinct and cohesive theme
  • clear and accessible mechanics once learned
Cons
  • complexity can spike mid-game
  • production can become a bottleneck if mismanaged
Thematic elements
  • settlement and resource coordination under pressure
  • colonization and cooperative development in new territories
  • historic industrial expansion with a focus on collaboration
Comparison games
  • Captain's of the Gulf
  • Ground Floor
Mechanics (from transcript analysis)
  • polyomino-like area development — players place components across a shared board to build out territories.
  • team-based resource allocation — players coordinate to allocate labor and resources efficiently.
  • variable scoring tracks — scores depend on multiple, evolving objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "There is a golden age of gaming for every taste; the challenge is standing out as a publisher."
  • "A game needs a soul; polish should not erase character or narrative voice."
  • "Gateway games can turn people away from the hobby if they imply other games are beyond reach."
  • "Rulebooks are the first impression; getting them right matters more than most other components."
  • "The journey matters more than simply harvesting victory points."
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–2 of 2
View on BoardGameGeek