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Come Together

Game ID: GID0073305
Collection Status
Description

It is the late 1960s, and a new generation of young people cherish freedom, friendship, and love by creating gatherings where everyone can come together in peace and enjoy the ultimate life experience — music festivals! Everyone wants to see The Cascadians, Tikki Tooraid, and Great Western Cowboys this summer, but which festival will they play?

In Come Together, you organize your own festival, using your volunteers to attract an audience and the hottest artists, build stages and camps, and gain publicity to make your festival the best of all time!

Come Together is a worker placement game, but with a special twist: When you place workers, you do not immediately gain the card you just claimed. You must wait until a player activates that location (which activates it for all players on that location). Players are constantly facing important dilemmas: One dilemma is whether to claim a card or activate a location. Timing of the activation can be crucial. Another dilemma is whether to claim the card you really want or claim a less attractive card in order gain more publicity by joining players on another location.

The game comes with 35 uniquely illustrated star artist cards, cards with special powers (on the backs of the starting stage cards), 146 more cards, double-sided player boards with asymmetric powers on their backs, 90 printed meeples, 60 printed worker tokens, 18 printed flower power tokens, and much more.

Like all games in the Chilifox Games's catalog, the game works well with up to six players (with little downtime).

—description from the publisher

Year Published
2022
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 0 · mix 2 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video nFNxwnG0OpU Foster the Meatball general_discussion at 8:31 sentiment: mixed
video_pk 2536 · mention_pk 7427
Video thumbnail
Click to watch at 8:31
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a beautiful kind of story
  • you need to play with the right group
  • it's not cute
  • it's like comfort food games
  • the rules are simple
  • oh my god it's so good
  • it's a ramp... chaos
  • this is an easy one to just flick some discs around
References (from this video)
No references stored for this video.
Video C0kfWLF3iD4 The Broken Meeple game_review at 1:06 sentiment: mixed
video_pk 1022 · mention_pk 2879
Video thumbnail
Click to watch at 1:06
Overall sentiment (raw)
mixed
Pros
  • refreshing twist on the worker-placement genre
  • group activation mitigates downtime
  • engaging thematic aesthetics with 60s vibe
  • clearly designed reference card aids teaching
  • solo mode is straightforward and functional
Cons
  • iconography can be dense and learning curve moderate
  • card balance and endgame stage effects can be uneven
  • six-player games are long and chaotic and not well balanced for that count
  • two-player mode requires extra rules (dummy bot) and feels suboptimal
  • board and location scales do not scale well across player counts
Thematic elements
  • festival management and publicity
  • 60s hippie music festival setting
  • light-hearted, gimmick-driven storytelling
Comparison games
  • Lords of Waterdeep
  • The Manhattan Project Series
  • Architects of the West Kingdom
Mechanics (from transcript analysis)
  • card_and_stage_spread — cards (act cards, meeple cards, camp cards) are collected and activated via stages; assembling combinations yields points.
  • group_activation — activated locations affect all players present; reduces downtime and creates tension.
  • publicity_tracks — progress on multiple publicity tracks yields bonuses and end-game scoring opportunities.
  • resource_pool_and_replenishment — a pool of workers is managed; retrieving workers offers a choice to add new workers or sacrifice for immediate effects.
  • solo_mode — a simplified solo variant with a neutral bot and a compact rule set.
  • worker_placement — place workers on locations; activation happens when the location is triggered (group activation), not immediately.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a refreshing twist on the typical worker placement genre
  • this game stands out on its own
  • a genuinely good cool little game with a fun little gimmick
  • it's not that this game is the most romantic thing ever it's not it's abstracted to a t
  • it's got this so colorful you know colorful Aesthetics
  • this is considered a dick move and it's cool that it does allow for the downtime to be mitigated up to a point
  • the visual aesthetics are very pleasing and well produced
  • solo mode works surprisingly well
  • it's a pretty good package for the money you're paying
  • standing out amongst the crowd in worker placement which is one of the most bloated genres out there is pretty impressive to say the least
References (from this video)
No references stored for this video.
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