Skip to main content

Commodity House

Game ID: GID0073703
Collection Status
Description

According to Sid Sackson's - A Gamut of Games: A player landing on a space for one of three commodities causes a unit to be sold in a novel auction. The value of the units goes up as certain cards are faced, but players usually can't wait for a top price.

Year Published
1979
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek