Publisher's blurb:
Conclusion in Karpri, a two-hour module for Tier 2, is the third in a series of adventures that was designed to follow right after Spelljammer Academy (Part 4).
The Space Anemone Ship stats are included. A small, aquatic vessel that fits in any Spelljammer campaign awaits! Exploring hidden mysteries underneath the waves with a small crew is the focus, as the ship can land on the ground and float on water. Sliding panels can be closed to make the hull air-tight, enabling it to travel underwater safely even to great depths.
Also, in the Appendix section I have compiled rules for underwater mechanics and long-term madness for ease of access. NPC and enemy stat blocks that may appear in the adventure are included in order of appearance.