Skip to main content

Concordia Venus

Game ID: GID0074430
Collection Status
Description

Concordia Venus is a standalone reimplementation of Concordia with some added features.

Concordia Venus is a peaceful strategy game of economic development in Roman times for 2-6 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities that produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:

They allow a player to choose actions during the game.
They are worth victory points (VPs) at the end of the game.

Concordia is a strategy game that requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities on the 4 different maps included with the game. When all cards have been sold from the market or after the first player builds his 15th house, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vesta, Venus, etc.) wins the game.

Teams of two players each may play against each other.
New personality cards with the goddess Venus allow for new strategies.
New maps (Cyprus, Hellas, Ionium) on which to play in addition to the classic Imperium map.

Note: This entry is for the standalone game Concordia Venus. This is different from Concordia: Venus (Expansion), which requires Concordia to play.

Year Published
2018
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–4 of 4
Video 6JVMgTqpZyc John Gets Games top_10_list at 1:03:39 sentiment: positive
video_pk 11862 · mention_pk 34746
Video thumbnail
Click to watch at 1:03:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adds a fresh partnership dynamic to Concordia, increasing strategic tension
  • very high potential for clever, synergetic combos with a partner
  • scales well from 2-player teams to 6 players with varied map configurations
Cons
  • the partnership mechanic requires trust and can cause awkward moments at the table
  • time can extend substantially with more players and complex hand interactions
Thematic elements
  • cooperative-competitive integration through two-player teams or three teams of two
  • Roman-era trading empire with a Venus expansion that adds partnership play
  • mind-games of partnership play, shared money, and individual scoring
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven with hand-building — play a card to perform actions; cards stay on the table and can be reused by partners in Venus
  • coordinated actions with partner hand — players craft moves in tandem, often without verbal communication about the exact card plays
  • partnership play — teams share money while keeping their own victory point tracks and private cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the asymmetries which are really wonderful
  • every turn is the main engine; you're trying to build up these combos
  • this game is a big winner
  • holy cow this is amazing
References (from this video)
No references stored for this video.
Video pG41Xzs7kYI top_10_list at 6:02 sentiment: positive
video_pk 7208 · mention_pk 21356
Video thumbnail
Click to watch at 6:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic feel; highly regarded within the Concordia family; potential to reach S rank with more play.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stella is a very stellar game
  • Wingspan, of course, my number one game
  • Last Lighthouse is shaping up to be one of my most favorite Buttonshy games ever
References (from this video)
No references stored for this video.
Video rEgHlsO06X0 Peaky Boardgamer rules teach at 0:30 sentiment: positive
video_pk 5772 · mention_pk 17080
Video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, step-by-step explanation of rules and setup
  • Effective mapping of card powers to scoring categories
  • Inclusion of variant notes (team play) and map setup details
  • Explicit discussion of endgame triggers and scoring mechanics
  • Solid guidance on card market and deck management
Cons
  • Some advanced interactions are dense and could benefit from visual aids or examples
  • Publisher and year data are not clearly specified in the talk (unclear on exact edition/publisher)
Thematic elements
  • economic expansion through shipping, production, and commerce
  • Roman-era Mediterranean for trade and colonization
  • card-driven engine building with economic focus
Comparison games
  • Concordia (base game)
Mechanics (from transcript analysis)
  • Card-based scoring — Each card links to a scoring category; scoring is driven by the composition of the player's deck and board presence.
  • Card-driven actions — Players play a card from their hand to activate a specific action on their turn; cards map to different engine actions.
  • Deck management and card market — Senator and Tribune cards modify acquisition and discard, with endgame tied to market depletion or Concordia card availability.
  • Endgame conditions and tie-breakers — Game ends when all houses are placed or the Concordia card is bought; ties are broken by the Perfectus Magnus tile ownership timing.
  • Movement and building — Architect card enables colonist movement along land and sea links; build houses in adjacent cities, with movement points scaling with colonists.
  • Province bonuses and production — Prefect and bonus tiles provide province-specific production bonuses; bonus tiles can flip to coin side when activated.
  • Revenue generation and trading — Mercator actions generate coins and allow trading of goods for coins with defined prices.
  • Team-play variant components — Magister, Legatus, and Praetor cards are used in the team variant; this analysis keeps those excluded for the individual game taught.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Concordia Venus is for two to six players and can be played in less than two hours.
  • the Magister card there are also cards legatus and pretor which are only used in the team play variant
  • the player who combines their focused economic strategy with acquiring cards with corresponding scoring categories will win
  • cards depicting a double ring in the bottom right corner are applicable for the team play variant
  • remember this tile is passed in a counterclockwise direction
References (from this video)
No references stored for this video.
Video EIiUSBj15xE Jungles Games general_discussion at 2:56 sentiment: positive
video_pk 5382 · mention_pk 16000
Video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Allows 6 players with team play
  • Engaging strategic depth through collaboration
Cons
  • Longer playtime at higher player counts
Thematic elements
  • Trade, exploration, negotiation
  • Ancient trade empire with team-oriented play
  • Systematic
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven / set-collection style actions — Actions are driven by drafted or chosen cards and resource management
  • Resource management — Players balance resources to maximize board efficiency
  • Team play (2v2 or 2+2 vs 2+2) — Players team up to achieve collective goals; variants exist for 4 or 6 players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a euro style game that plays up to six
  • it's fully simultaneous
  • Concordia Venus ... brings in team play and that lets you play two on two which is a four player game and it also lets you play two versus two which is a six player game
  • not a euro game really it's more of a deduction style game where it's one versus many
  • I started to work on that video and I'm hoping to make it happen
  • Miniatures don't do anything for me
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–4 of 4
View on BoardGameGeek