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Condottiere

Game ID: GID0074486
Collection Status
Description

It is 13th century Italy. Trade is flourishing between the city-states and the Levant. Venice, Florence, and Genoa are all bursting with wealth. However, each city-state is also plagued with a weak national army, leaving them defenseless against invasion from their envious neighbors. Enter the Condottiere.
As veteran English soldiers returned from the Crusades, Italy found itself with an influx of desperate and capable men. These hired swords were contracted to fight for individual city-states by an agreement known as a condotta. The most elite of these men were the mercenary leaders known as the Condottiere.

The object of Condottiere is to acquire four connected provinces in renaissance Italy. To do this players auction off different provinces on the board and bid on these provinces with a hand of cards representing mercenaries, seasons, scarecrows, and political figures. However, unlike standard auctions in which only the highest bidder loses their bid, in Condottiere every player loses their bid. Players are, in effect, bidding the number of troops they are willing to lose in order to win a province. However, several special effect cards shake the contests up and keep the players guessing.

Year Published
1995
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–1 of 1
Video lBIo3mE_yLM Chairman of the Board top_10_list at 13:11 sentiment: positive
video_pk 8272 · mention_pk 24248
Video thumbnail
Click to watch at 13:11
Overall sentiment (raw)
positive
Pros
  • Rich interaction between hand management and battles
  • Dynamic timing creates meaningful decisions
Cons
  • Can feel punishing if you draw suboptimal cards
  • Complexity can be intimidating for new players
Thematic elements
  • Area control via hand management
  • Medieval Italy, mercenary era
  • Tactical, card-driven warfare
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven area control — Hand management and card effects drive battles
  • timed replenishment — Hand is limited until certain events occur
  • variable battle outcomes — Mercenary cards and special cards shape engagements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very smooth game and very little complication
  • it's a lovely example of catering to a wide and versatile audience
  • it's a fantastic example of a bidding game and a racing game
  • this game is one of the most tense games I've ever played
  • I cannot praise this game enough it's amongst my favorite games of all time
References (from this video)
No references stored for this video.
Transcript Navigation
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