Publisher's blurb:
During an age of inspired fury, following the fall of the last arcane emperor, yet before a twisted deal forged by goblins brings gunpowder to the barons, heroic warriors wander – north, south, east and west – to discover nothing but adventure. These are the tales of the one later heralded as the True King.
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The play uses character Skills. Those are the GM’s requirements in the test, an encounter. Do you have those or do you free-style explain how a different Skill might suffice? All of play is an exchange of ideas, a progression of the story and dice rolls. Got to have dice. This was never diceless role-play as some critics have asserted.
Here’s why the system is called free-style. The character performs the action, as the player sets the context, builds-on the tale. You now improvise, ad hoc, in the moment. You tell me what happened during your success or failure. You are not changing the impact.
The rules will dictate when enemies are slain in battle. When the event is over and done, the incident passes. But you will tell me how each enemy died from player character damage. How you suffered harm. Gruesome for sure. Your style will vary. Your group will self-regulate, even set the maturity rating.