In the age of exploration the players arrive at a new home far away from their homeland. They try to settle the big island and each player tries to explore one part of it by placing landscape tiles. Landscape tiles grant resources and those are used to erect buildings with special abilities. Barriers on the island have to be removed in order to explore the island even further. Players build valuable statues and supply ships get them the supplies from the old world they need to be a successful settler on Cooper Island.
The special thing about Cooper Island is the way the players mark their victory points. They sail with ships around the island to show their progress. On their way around the island they find smaller islands inshore that grant valuable benefits. After five rounds, a game of Cooper Island ends and the player who developed the best and went on furthest with their ships will win.
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The second printing of the German and English versions of the game, along with the Spanish version of the game, include the Solo Against Cooper expansion that was originally available separately as a bonus item.
—description from the publisher
- crunchy puzzle; unique engine-building for a Euro
- impressive interaction with shared island ecosystem
- first-time play could be confusing; height/complexity may be a barrier
- resource management and exploration
- exploration and settlement on a shaped island
- crunchy worker-placement with engine-building vibes
- Tracarion
- Traders of Arc Nova
Mechanics (from transcript analysis)
- engine-building — build up production and store cubes for future actions
- tile placement — place terrain tiles to create production and resources
Video topics + discussion points
Quotes (from this video)
- Don't tell me theme doesn't matter. Yes, it does.
- This is one of those games where drafting out different teams could be really cool.
- It's a banger.