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Cooper Island

Game ID: GID0075704
Collection Status
Description

In the age of exploration the players arrive at a new home far away from their homeland. They try to settle the big island and each player tries to explore one part of it by placing landscape tiles. Landscape tiles grant resources and those are used to erect buildings with special abilities. Barriers on the island have to be removed in order to explore the island even further. Players build valuable statues and supply ships get them the supplies from the old world they need to be a successful settler on Cooper Island.

The special thing about Cooper Island is the way the players mark their victory points. They sail with ships around the island to show their progress. On their way around the island they find smaller islands inshore that grant valuable benefits. After five rounds, a game of Cooper Island ends and the player who developed the best and went on furthest with their ships will win.

•••

The second printing of the German and English versions of the game, along with the Spanish version of the game, include the Solo Against Cooper expansion that was originally available separately as a bonus item.

—description from the publisher

Year Published
2019
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video oDIArzZcDic The Brothers Murph general_discussion at 32:47 sentiment: positive
video_pk 3481 · mention_pk 10322
Video thumbnail
Click to watch at 32:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • crunchy puzzle; unique engine-building for a Euro
  • impressive interaction with shared island ecosystem
Cons
  • first-time play could be confusing; height/complexity may be a barrier
Thematic elements
  • resource management and exploration
  • exploration and settlement on a shaped island
  • crunchy worker-placement with engine-building vibes
Comparison games
  • Tracarion
  • Traders of Arc Nova
Mechanics (from transcript analysis)
  • engine-building — build up production and store cubes for future actions
  • tile placement — place terrain tiles to create production and resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't tell me theme doesn't matter. Yes, it does.
  • This is one of those games where drafting out different teams could be really cool.
  • It's a banger.
References (from this video)
No references stored for this video.
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