From publisher blurb:
There Are No Governments in Space—Only Corporations.
Megacorporations don’t just own ships, stations, and planetary colonies—they own politicians, security forces, and entire economies. But even the most powerful corporations have problems they can’t solve through contracts and credit transfers alone.
When **a rival refuses to negotiate, when an executive needs to disappear, when classified research must be secured before competitors steal it—**that’s when they send in the Corporate Operative.
The Operative is more than just an employee. They are a fixer, an enforcer, a spy, and a dealmaker all in one. They handle the jobs that don’t make it into press releases, the disputes that never reach the courts, the operations that “never happened.”
Some intimidate. Some deceive. Some eliminate.
But all ensure the corporation’s interests are protected.
Because in space, loyalty is a transaction—and the only rule is power.
The Many Faces of a Corporate Operative
An Operative doesn’t wear a uniform. They wear whatever the mission demands.
The Security Enforcer – The corporate muscle, trained to crush resistance, break up worker strikes, and ensure that company property—human or otherwise—stays in line.
The Espionage Agent – A master of deception, infiltration, and intelligence gathering. They steal secrets, hack networks, and sabotage competitors without leaving a trace.
The Corporate Fixer – The negotiator, the handler, the one who makes sure a deal gets closed—whether through persuasion, bribery, or blackmail.
The Asset Recovery Specialist – The one who retrieves what belongs to the corporation—stolen technology, classified data, or former employees who thought they could run.
The Crisis Manager – The disaster specialist, sent in to cover up corporate negligence, clean up scandals, or erase evidence before regulators arrive.
No matter their role, every Corporate Operative knows one truth:
The company doesn’t care how the job gets done—only that it does.
The First Job That Changed Everything
Every Corporate Operative has a moment—the mission that turned them from an employee into a weapon.
A rival corporation needed to be shut down—so they planted evidence, manipulated media, and turned regulators against them until they collapsed.
A valuable researcher tried to leave—so they were brought back, quietly and forcefully.
A business deal went south—so they made sure the other negotiator never sat at the table again.
A critical station was about to go public with corporate crimes—so the Operative “handled” the whistleblower before they could testify.
A megacorporation war broke out—and the Operative was caught in the middle, forced to choose who to betray, who to serve, and who to eliminate.
Maybe they followed orders.
Maybe they hesitated.
Maybe they started questioning whether the company was worth their loyalty.
But from that moment on, they were more than just another employee.
They were a Corporate Operative.
This is a full 5e Class, with a description, Unique Abilties and Level progression up to 20th Level, for a Near Future Scifi setting.