Rest In Peace? That's For Other Folks.
Not you. You didn’t get that luxury.
Something went wrong with your death, and you woke up in the next cadaver over. What are you going to do now? Your very existence is a mystery that needs solving… Or maybe you should get out of town before anyone realizes you aren’t who you look like. Or that you don’t breathe all that often, either.
Corpsebound are far from helpless once they get over the shock of being dead, though. Ectoplasmic attacks and stepping outside their ill-gotten bodies can be useful abilities for a working stiff to have.
Corpsebound are undead spirits that have become tethered to another person’s recent corpse. The relationship between the spirit and their vessel’s former inhabitant varies, but usually they died together or in quick succession nearby each other. For reasons unknown, the body is never that which belonged to the spirit prior to death. It is theorized that as one soul departs the body the other is drawn toward and caught within it, reviving several minutes to a few days later.
Most corpsebound have a body and soul from the same Humanoid species, but that’s not always the case. Any two individuals from sapient species with the same basic body structure may become bound in this way.
Waking up in a stranger’s—or worse, a loved one’s—body can be shocking, and the experience sometimes fractures the spirit’s memory, causing them to forget what unfinished business might have kept them from moving on, or even erasing their former identity altogether. With or without their recollections intact, a corpsebound is a being with a dual identity. Their soul and body are out of sync and might have pasts wildly at odds with one another.
This playable undead has elements of both ghost stories and zombie lore, and is excellent for both horror and mystery themed games as well as for any place where "the weird" prevails.
- from the publisher's blurb