Collection Status
Your Rating
Description
This small expansion introduces 6 "envoy" cards, each of which provides a special power. Similar to Alien cards in the base game, these cards are acquired by assigning a particular die to the card. However, unlike the Alien cards, the envoys provide a recurring power (once per turn) to the owning player. The envoy cards stay with a player until another player takes it away (by assigning the appropriate die). The 6 different cards are marked with the "blue" die, numbers 1-6, so players may only take these cards by assigning the blue die of the appropriate value.
Year Published
2016
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment:
pos 0 ·
mix 0 ·
neu 0 ·
neg 0
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
No transcript mentions yet.