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Coup

Game ID: GID0077029
Collection Status
Description

You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...

In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.

Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:

Duke: Take three coins from the treasury. Block someone from taking foreign aid.
Assassin: Pay three coins and try to assassinate another player's character.
Contessa: Block an assassination attempt against yourself.
Captain: Take two coins from another player, or block someone from stealing coins from you.
Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you.

On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:

Income: Take one coin from the treasury.
Foreign aid: Take two coins from the treasury.
Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.)

When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.

If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.

The last player to still have influence – that is, a face-down character – wins the game!

A new & optional character called the Inquisitor has been added (currently, the only English edition with the Inquisitor included is the Kickstarter Version from Indie Boards & Cards. Copies in stores may not be the Kickstarter versions and may only be the base game). The Inquisitor character cards may be used to replace the Ambassador cards.

Inquisitor: Draw one character card from the Court deck and choose whether or not to exchange it with one of your face-down characters. OR Force an opponent to show you one of their character cards (their choice which). If you wish it, you may then force them to draw a new card from the Court deck. They then shuffle the old card into the Court deck. Block someone from stealing coins from you.

Year Published
2012
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 12 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–14 of 14
Video vFpqSpjGMHE Unknown Channel general_discussion at 0:00
video_pk 11697 · mention_pk 34310
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Thank you so much, Jeff. We're really glad to hear your nephew is doing well.
  • The base breaks, the winner gains points, and the clock is always ticking.
  • I put aside a couple cards. Figure out what cards that was.
References (from this video)
No references stored for this video.
Video qlM-c-T9c0E Unknown Channel analysis at 27:08 sentiment: positive
video_pk 11409 · mention_pk 33538
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Overall sentiment (raw)
positive
Pros
  • Fast, highly social
  • Strong player interaction and bluffing depth
Cons
  • Relies on social dynamics; luck of initial deal matters
Thematic elements
  • hidden identity and bluffing
  • Renaissance political intrigue
  • social deduction
Comparison games
  • Monopoly
  • Quacks of Quedlinburg
  • Coup (self-reference)
Mechanics (from transcript analysis)
  • Bluffing and blocking — Contessa/ blocking allows manipulation of opponents' actions.
  • Contemporary social strategy — Reading opponents and bluffing dominate play more than cards.
  • Initial random deal — Two character cards are dealt to each player, creating early variance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Randomness is the mathematical engine that produces unpredictability, while luck is how that unpredictability interacts with our plans and desires in the game.
  • Mitigation is your defense against pure chaos, your weapons for taming the beasts of randomness.
  • The more tools you have to mitigate bad luck, the more player agency you maintain.
  • PA is equal to 1 - R * (1 - M) where PA equals player agency, R equals randomness and M equals mitigation.
  • Coup's central bluffing mechanic allows you to claim any card at any time.
References (from this video)
No references stored for this video.
Video kj0GDeS4A1c Actualol general_discussion at 0:11
video_pk 11331 · mention_pk 33313
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm giving away a copy of Dead of Winter: The Long Night with this video
  • To be in with a chance of winning, simply like this video, comment below and subscribe to Actualol
  • If you're new to Actualol then check out the rest of my videos.
  • I'm Actualol on Facebook and Twitter. I'm Jon Purkis, thanks for watching.
References (from this video)
No references stored for this video.
Video mQhau9WyX6M Board Game Replay analysis at 0:44 sentiment: positive
video_pk 10448 · mention_pk 30773
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Overall sentiment (raw)
positive
Pros
  • Very quick plays (about 10-15 minutes per round)
  • High interaction with bluffing, back-and-forth negotiation
  • Accessible rule set that scales with player count
  • Ability to use different cards to counter or bluff adds depth
Cons
  • Rules ambiguity around looking at cards and what players may reveal
  • Six-player games can reduce predictability due to more cards in play
  • Luck can dominate in some rounds, especially in fast play through multiple games
  • Some players found the Inquisitor/variant interactions add complexity
Thematic elements
  • bluffing, deception, social manipulation, and risk management
  • A fictional, politically charged city-state where rival factions vie for control
  • abstract deduction with hidden identities and sudden reveals
Comparison games
  • Masquerade
  • Avalon
  • Texas Hold 'Em
  • Battlestar Galactica (board game)
Mechanics (from transcript analysis)
  • Blocking and counter-actions — Certain cards can block actions (e.g., Duke blocks Foreign Aid; Contessa blocks assassination); some interactions permit counter-moves
  • Challenge and counter-challenge — Actions granted by claimed cards can be challenged by other players; if proven false, the challenger wins an influence; otherwise the claimant loses an influence
  • Economic actions and coups — Earn coins via income or Duke tax; spend 7 coins to execute a coup against another player to eliminate an influence
  • hidden roles and bluffing — Each player has two face-down character cards; players may claim any power and must prove ownership if challenged
  • Influence and life points — Your 'influence' is the number of face-down cards you still hold; losing an influence reveals a card and reduces options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game’s all about bluffing and deception.
  • This game only plays in about 10 - 15 minutes.
  • It's quick and enjoyable.
  • It's like cheating because you don't get caught doing it.
  • There’s luck and lots of confusion.
References (from this video)
No references stored for this video.
Video p9obD3iQw0Y Unknown Channel general_discussion at 4:12 sentiment: positive
video_pk 8821 · mention_pk 26031
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Overall sentiment (raw)
positive
Pros
  • high interaction and quick rounds
  • easy entry for new players
  • great party-game feel
Cons
  • can be frustrating for players who dislike bluffing
  • outcomes can feel random
Thematic elements
  • bluffing and social deduction
  • dystopian city with masked factions
  • hidden identity and manipulation
Comparison games
  • Love Letter
  • The Resistance
Mechanics (from transcript analysis)
  • bluffing — players claim roles and bluff to mislead others
  • hand management — cards representing roles are used to influence actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's Western world you're never more than 10 meters away from a copy of Jenga
  • Monopoly has no right to be in your living room just like mums yoga instructor Darren
  • I have defeated the troll troll you know
  • it's not not a Coup de grâce
  • Sherlock Holmes consulting detective pleasure to make your acquaintance
  • Detective: A Modern Crime Board Game is actually a board game where you play a detective solving modern crimes
  • Watergate scandal presumably what happened was President Nixon left the Watergate open which we call a lock in
  • it's only a matter of time before they announce moonhaven
  • munchkin my little pony edition perfect
  • sushi go cosmos
References (from this video)
No references stored for this video.
Video 90ekXFQ3auw Unknown Channel top_5_list at 0:18 sentiment: positive
video_pk 6978 · mention_pk 20656
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Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced, easy to teach
  • great for quick social deduction sessions
  • high player interaction
Cons
  • short playtime can feel unsatisfying to some
  • player elimination may be harsh for some players
Thematic elements
  • Influence, bluffing, hidden roles
  • Social deduction in a shady, intrigue-filled city-state
Comparison games
  • Coup
Mechanics (from transcript analysis)
  • bluffing — Players bluff about their roles; challenges cost penalties and can eliminate opponents.
  • hand management + elimination — Players manage a small hand of influence cards and can be eliminated by in-game effects.
  • hidden roles — Each player has hidden power cards; you know your own but not others'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • zero downtime
  • tons of interaction
  • cringe shot
References (from this video)
No references stored for this video.
Video VklqooWDzRw No Rolls Bard top_10_list at 7:33 sentiment: positive
video_pk 6550 · mention_pk 19406
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Click to watch at 7:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high interaction and bluffing tension
  • short playtime fits pub sessions
Cons
  • can feel ruthless in casual groups
Thematic elements
  • bluffing, hidden roles, social deduction
  • pub environment
  • brutal yet breezy
Comparison games
none
Mechanics (from transcript analysis)
  • hidden roles / bluffing — players claim to hold character cards; opponents may challenge truthfulness, risking loss of a card or forcing a reveal.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are only three important places in a british person's life: the place they were born, the place they will die, and the pub
  • please consider subscribing... and also always drink responsibly
References (from this video)
No references stored for this video.
Video Axyv8xrtW94 might i suggest a game top_3_list at 7:28 sentiment: positive
video_pk 5591 · mention_pk 16633
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Click to watch at 7:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dense social interaction with significant strategic depth for a compact game
  • High variability due to hidden roles and player decisions
  • Short to moderate play length with intense moments
Cons
  • Learning curve can be intimidating for newcomers
  • Hidden information can be frustrating for some players
  • Balance may waver depending on player group dynamics
Thematic elements
  • Power, influence, murder plots, and backstabbing among rivals
  • Secret identities and political power plays in a compact, tense environment
  • Bluff-driven and highly social; players negotiate, bluff, and backstab to emerge as the last person upright
Comparison games
  • Uno
Mechanics (from transcript analysis)
  • Coin economy and coups — Coins build up to perform coups that eliminate opponents; strategic timing is critical.
  • hidden roles — Each player holds two face-down roles and can use the corresponding actions, revealed only when needed.
  • Lifesystems and kismet of certainty — Each player starts with two life points; losing lives via challenges reduces options and increases risk.
  • Take-that and bluffing — Players claim actions that opponents may challenge; successful challenges cost lives or coin resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • have you or a loved one suffered the side effects of getting destroyed in a game of uno
  • you might be entitled to compensation but you're definitely entitled to learning about my top three games that are better than uno
  • uno uno out i hate you
  • if you're looking for a fun card game to play over and over again with friends that brings all the excitement of uno
  • this has been a mighty suggested game production and i'm alex your board game sommelier signing off
References (from this video)
No references stored for this video.
Video G2AqXva0Zag Foster the People general_discussion at 17:37 sentiment: positive
video_pk 5558 · mention_pk 16544
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Overall sentiment (raw)
positive
Pros
  • Great party game with lots of intrigue
  • Quick to learn and play
  • Social deduction gameplay
  • Accessible gateway game
Cons
none
Thematic elements
  • Deception and bluffing
  • Political intrigue
  • competitive
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing — Lie about cards you have
  • deduction — Deduce other players' hidden roles
  • hidden roles — Two hidden role cards per player
  • Role-based Powers — Each role grants different special actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when you start playing like modern board games you realize how it's not that great
  • we could not stop we were so addicted to this game
  • this was our first foray into like modern board games and heavy strategy games
  • when you think about it like that was literally our gateway game into the hobby
  • i freaking love that game
  • that was the game that i learned that i loved deck builders even before dominion
  • i have so many good memories about that game
  • we dove into the deep end and it's funny because
  • i think actually now that i think about it it probably has is the reason why i'm so competitive with games
  • there was no mercy yeah it was super competitive
  • the components are beautiful
  • everyone knows how good their figures are
  • this was really the game that got me into campaigning dungeon crawlers
References (from this video)
No references stored for this video.
Video U1MOS2UYqXA Foster the Meeple top_10_list at 6:13 sentiment: positive
video_pk 3830 · mention_pk 11260
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Political intrigue, manipulation, and deception
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing / hidden roles — Bluff to claim influence and manipulate others; deduce who to trust
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Obsession is a great game."
  • "it's a deception game that you actually have to like go off and have secret conversations with people."
  • "in coup you don't trust anyone. No. At all."
  • "Dixit because the cards are weird and the art's weird and like, you know, it's kind of a whimsy."
  • "Long Shot the Dice Game"
References (from this video)
No references stored for this video.
Video yNpeOccfAMc No Rolls Bard playthrough at 0:00 sentiment: positive
video_pk 3459 · mention_pk 10253
Video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, interactive, and highly social; great for group play
  • Low barrier to entry; rules are simple to learn, with deep strategic depth via bluffing
  • Expansion content (Inquisitor) adds fresh layers and team-based play that increases replayability
Cons
  • Bluffing can be opaque for new players and rely on social dynamics
  • Elimination mechanics can end games quickly, potentially dampening excitement for late arrivals
  • Expansion mechanics may complicate balance for casual groups
Thematic elements
  • political intrigue, assassination, manipulation, and bluffing
  • A contemporary political landscape where power is gained and lost through bluff, counterbluff, and covert actions.
  • dialogue-driven, fast-paced, character-driven misdirection
Comparison games
  • Coup (base game)
  • Coup: Inquisitor expansion
Mechanics (from transcript analysis)
  • Action economy and coups — Income, Foreign Aid, Taxes (Duke), Steal (Captain), Create/Exile by Coup (unlimited power to eliminate an influence).
  • Blocking and counters — Contessa can block assassination; Duke taxes coins; Ambassador swaps cards; Captain can steal and block stealing.
  • Bluffing and challenges — A claimed power can be challenged; if the challenger is correct, the claimant loses an influence; if wrong, the challenger loses an influence.
  • Character swapping and deck management — Ambassador allows exchanging cards with the court deck, providing new information and options.
  • Endgame elimination — A player loses when both influence cards are eliminated; last player with influence wins.
  • Expansion variance (Inquisitor) — The Inquisitor adds new options to examine or force exchanges, and introduces team-based mechanics in the expansion context.
  • Hidden roles with public powers — Players hold two influence cards (from five) and may claim powers to perform actions, inviting opponents to challenge.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Coup is a very famous little micro game.
  • you don't actually have to have the characters that you're claiming to use.
  • I'm gonna Bluff and say oh I'm gonna use this Duke.
  • Oh Captain My Captain.
  • I love captains.
  • it's a coup
  • this is a winning strategy.
  • the Inquisitor looks at that card and we either hand it back or force the opponent to draw a new card.
  • I love to be a Duke.
  • I think I'm going to embezzle money.
References (from this video)
No references stored for this video.
Video 6j-xft-CvqY Foster the Meeple general_discussion at 12:28 sentiment: positive
video_pk 2017 · mention_pk 5770
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Overall sentiment (raw)
mixed to positive
Pros
  • fast, interactive social deduction
  • great for online play with video chat
  • scalability for larger groups
Cons
  • some players dislike the deduction aspect
  • balance changes with variant editions exist online
Thematic elements
  • hidden roles, deception, and influence
  • Cold-war-esque intrigue in a crowded social setting
  • short, high-tension duel with bluffing
Comparison games
  • Love Letter
  • Skull
Mechanics (from transcript analysis)
  • Bluffing and deduction — Each claim must be backed by a believable bluff; calling out changes the dynamics.
  • hidden roles/hand reveal — Players claim identities and use special abilities to outsmart opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so quick and snappy and you don't have to worry about like the tiles
  • these are our bga recommendations and now we also have some board game app recommendations
  • open internationally boooooom
  • you have to put down in the comments what's your favorite superhero
  • we are doing another giveaway for our 2000 subscriber milestone
References (from this video)
No references stored for this video.
Video lZUnsrOCjiE Board Game Replay playthrough at 18:00 sentiment: positive
video_pk 1711 · mention_pk 4952
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Click to watch at 18:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced social deduction with sharp twists
  • easy to teach but hard to master
Cons
  • art style not everyone's preference
  • risky to play with large groups if players misrepresent information
Thematic elements
  • hidden roles with power manipulation
  • diplomacy and bluff in a dystopian social sphere
  • highly interaction-driven, with quick reveals
Comparison games
  • Resistance
  • Masquerade
Mechanics (from transcript analysis)
  • bluff and deduction — players bluff about their identity and try to deduce others' roles to eliminate them
  • hidden roles with special abilities — each player has a unique power that may be triggered by claims or reveals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is fun
  • the object is to find the other team's leader and capture them
  • it's werewolf but with teams
  • the art is Twilight-inspired but it's actually really good
  • the two rooms and a boom concept is insane in the best possible way
References (from this video)
No references stored for this video.
Video crg6CpdI1dU Board Game League playthrough at 1:26 sentiment: positive
video_pk 870 · mention_pk 2496
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Overall sentiment (raw)
positive
Pros
  • tight, tense social interaction through bluffing and deduction
  • high variability due to hidden cards and center deck
  • fast rounds allow multiple plays per session
  • great player interaction and negotiation
Cons
  • can be opaque for new players due to hidden information
  • potential for meta-gaming and collusion in groups
  • reliance on false claims can frustrate some players
Thematic elements
  • political intrigue, influence, and deception
  • Noble court in a fictional city-state undergoing bluff-based power struggles
  • bluff-driven social deduction with hidden roles
Comparison games
  • King of Tokyo
  • Citadels
  • Code Names
  • Bank Heist
  • Bristol
Mechanics (from transcript analysis)
  • ambassador_and_card_swap — Ambassador lets players swap cards with the center deck and view two.
  • bluffing — Players claim to hold certain characters and may be challenged.
  • challenge_and_reveal — Players may challenge others; correctness leads to penalties for the challenged.
  • coup — Spending seven coins to coup another player's card and move them closer to elimination.
  • foreign_aid_and_block — Some actions can be blocked by other characters; not all blocks are guaranteed.
  • hidden_roles — Character cards grant powers but players may misrepresent what they hold.
  • income — Earn coins passively; actions require coins for more powerful moves.
  • payments_and_counterplay — Taxes and counterplay options create dynamic negotiations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a beautiful game. I love this game.
  • The true lord of the board.
  • It's a race to coup.
  • Stockholm syndrome is real.
References (from this video)
No references stored for this video.
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