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Covert

Game ID: GID0077233
Collection Status
Description

Control your network of spies, gather intel, and break codes in Covert, a game of tactical dice placement, set collection, and timing set in Cold War Europe. Players race to complete high risk Missions by deploying their agents and acquiring the necessary equipment, all while keeping an eye on the needs of future missions and the advances of rival agencies.

Each round, players roll their hand of dice and in turn allocate them to different actions, like moving their Agents, acquiring Agency Cards, completing and acquiring new Missions, and more. Dice are placed on action circles that require players to place their dice numerically adjacent to dice that have already been placed, allowing for rival agencies to thwart their plans — but a good Agent always has a backup plan, and there are ways around everything that stands in your way.

Covert combines simple concepts with a depth of play that allows players the freedom to combine special abilities and card combos to complete their Missions and overcome obstacles. Utilize your assets. Make your move. Don't let anyone stand in your way.

Year Published
2016
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video 2P28Z-jcflw Actual Law general_discussion at 4:44 sentiment: mixed
video_pk 6876 · mention_pk 20341
Video thumbnail
Click to watch at 4:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong thematic feel with espionage flavor
  • interesting spatial movement and puzzle elements
  • dynamics around hidden information and teamwork vs. individual goals
Cons
  • requires heavy cognitive load and planning
  • longer play sessions can lead to fatigue or analysis-paralysis
  • interaction can feel narrow at times
Thematic elements
  • spy missions, covert movement, and information management
  • Cold War Europe with espionage and clandestine operations
  • puzzle-driven, information-rich
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • dice placement — Dice are used to perform actions and to enable movement and mission fulfillment; timing and slotting matter.
  • Mission-based objectives — Players attempt to complete missions by moving spies, collecting items, and decoding or locating goals.
  • Multi-use cards — Cards function as objects, movement options, or special abilities; players manage resources and triggers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great gateway game and it plays quickly
  • the artwork is really nice and the sheep are cute
  • I found Covert interesting but it requires careful discussion and can be long
  • Near & Far is a big pass for me due to its disconnect between theme and gameplay
  • the map book in Near & Far is gorgeous and adds a lot, even if the rest doesn't land for me
References (from this video)
No references stored for this video.
Video h96fNdI0PCQ Actualol top_15_list at 0:14
video_pk 2077 · mention_pk 5977
Video thumbnail
Click to watch at 0:14 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • spy intrigue
  • Cold War Europe (London focus)
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I’m really excited to check this one out
  • the Networks ... my most anticipated game
  • box art ... London's Southbank
  • the artwork is just phenomenal
  • how the theme is brought to life through mechanics
References (from this video)
No references stored for this video.
Transcript Navigation
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