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Creative Techniques

Game ID: GID0078202
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Description

From publisher blurb:

Welcome to Dispatches from the Raven Crowking V.5. Pull up a chair, set your drink near your hand, and let’s talk. That’s pretty much what this is. Chatting about games in general, and Dungeon Crawl Classics in particular.

As the name implies, Dispatches has its genesis in my blog, Raven Crowking’s Nest. Dispatches has a few advantages over the free blog versions of the same material. First off, the material has been re-edited, cleaned up, and in some cases expanded. Secondly, and perhaps most importantly, it is in print so that you can keep it on your gaming shelf. Finally, Dispatches will contain some new material as well…a “thank you” for your continued interest!

I have opinions – lots of them! – but I’m going to dispense with the “IMHO”s and “IME”s, and assume that you, the Gentle Reader, are smart enough to know that I am talking about my own opinions and experiences. And, if I am wrong in that assumption, feel free to tell me so!

This volume focuses on articles related to creative techniques to enhance your campaign. Although these articles use the excellent Dungeon Crawl Classics system, the general principles are adaptable to almost any game system.
This volume includes:

Plotlines, Railroading, and Sandbox Games
Care and Feeding of NPCs
Making Monsters for Dungeon Crawl Classics
Not Everything is Unique!
Some Thoughts About Patrons in DCC
Running Convention Games
How I Roll
Difficulty: Not Just For Players
A Few House Rules For Your Use
From Mercury to Yuggoth, and All Points Between

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