Axia — a land with a glorious past, a most uncertain present, and an even more unpredictable future. Populated by what has been described as a fervent and warm-blooded people, Axia is in crisis – economic, social, and political: the longest-running recession in its modern history, the highest inequality in years, and a political system teetering on the brink of collapse.
In more ways than one, Axia is fighting against itself. Old divisions of the past have given way to new ones, and this generation – along with the next ones – has the most to lose.
Will you, along with your fellow industrialists, do your part to help Axia? Will you sacrifice short-term gain in the present for a brighter future? Can you do that, and survive? Perhaps you can, and perhaps you can even thrive – and you will, if you see opportunity where others only see crisis!
CRISIS is a turn-based game for 1-5 players who assume the role of business leaders, trying to rebuild their businesses and create value at a particularly challenging time. By skillfully placing their managers in a position to invest in companies, trade resources, and navigate the local bureaucracy and regulations, they can thrive and prosper in a time when others might struggle and decline.
- extremely tight at 5 players
- creates high-pressure situations and tension
- requires careful strategic thinking
- opportunity cost creates interesting decisions
- can be frustrating for some players
- very tight worker placement can feel restrictive
- not suitable for lighter game preferences
- economic pressure
- panic
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- near future economy focus
- brutal punishment for missteps
- rewards forward planning
- one of smartest worker placement games
- has edge in presentation
- commentary on profiteering
- economic recession and collapse
- economic collapse
- economic_thriller
Mechanics (from transcript analysis)
- moral choice — stabilize economy or profit from collapse
- worker placement — worker placement game
Video topics + discussion points
Quotes (from this video)
- this is my list the video says the top 100 board games of all time but it really is just my top 100 board games of all time
- three minute board games is an independent channel we dont take money from publishers and we do not do any form of paid content
- Mosaic has the ambitious goal of being a civilization game that can be played in two to three hours and it very much succeeds at this goal
- a game that does not need to be played with a traitor because the inherent selfish goals in this game created enough internal conflict
- I love space racing games and space corp is the game that is most racy as far as space racers go
- the term I use instead of gateway game is foundation game
- Sentinels could easily be a forever game the kind of game you just play over and over and over and over again endlessly
- Modern Art is a simple and brilliant and beautiful game and easily the best pure auction game Ive ever played
- Black Orchestra models some very clever things about how conspiracy is run
- when I asked the question hey what game should I play with my non-gamer friend who's interested in gaming but hasn't done much gaming I almost always answer Sentient Golem Edition
- Arkham Horror is the game that really made board gaming my number one hobby
- there are a few things more fun and rewarding in board gaming than organizing a fight in the arena
- Twilight Struggle is one of the best head-to-head games out there
- Santorini is the definition of an elegant design
- Arkham Horror the card game absolutely should be for you it's a hundred percent for me and it is my number one game of 2023
References (from this video)
- balanced semi-coop requiring cooperation to avoid collective loss
- tight balance between collaboration and competition
- strong cyberpunk theming and integration
- can create guilt if players underperform
- may be complex for casual players
- economic stability, corporate control, and collaborative risk
- Near-future cyberpunk economy
- semi-cooperative with shared economy and scoring thresholds
- Archipelago
- Battlestar Galactica
Mechanics (from transcript analysis)
- competitive scoring — players compete to score high while maintaining economy
- economic engine-building — build and run a network to boost the economy
- shared economy with failing threshold — if the economy crashes, everyone loses
- worker placement — manage businesses and factories
Video topics + discussion points
Quotes (from this video)
- the semi cooperative game ... you must cooperate every now and then or everybody loses
- it's almost impossible to find one that's good
- everybody has personal objectives
- negotiation factors and wheeling and dealing are fun in semi-coop games