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Times of crisis are running and you have a mission. Show your strategic ability, ambition and win.
Like the classic Risk, we could say that this is a travel edition. With fewer countries and rules in general ... but the goal remains the same: conquest of the world.
Each player's turn consists of:
gaining reinforcements through number of territories held, control of every territory on each continent, and turning sets of bonus cards.
Attacking other players using a simple combat rule of comparing the highest dice rolled for each side. Players may attack as often as desired. If one enemy territory is successfully taken, the player is awarded with a bonus card.
Moving a group of armies to another adjacent territory.
—user summary
Year Published
2010
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