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When your monsters score a critical hit, draw a random card from the deck for additional flavor and effects! These include lingering damage (bleeds), temporary and permanent roleplaying cues, temporary conditions, attribute and skill modifications, extra attacks and, of course, additional damage!
52 cards for use by the GM against the players
4 different outcomes per card depending on damage type: slashing, piercing, bludgeoning, or magic
208 awesome critical hit outcomes!
[taken from publisher's website]
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