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Crowns & Castles

Game ID: GID0079932
Collection Status
Description

Publisher's blurb:

Crowns & Castles...lets you play D&D as a 4x empire strategy game.

You're no longer playing as a single character. In C&C you're in control of an entire realm that you create from scratch, making decisions for its military, economy, culture, and diplomacy. That realm gains experience, levels up, and unlocks new abilities. And you're going to do all this in a co-op, player-vs-player, or mixed environment with a DM who guides the world's narrative and lets you attempt anything you can dream.

Choose a race, pick a government and founding backstory, construct buildings, discover natural resources, create powerful artifacts, research and cast continent-spanning spells, spy on your neighbors, sign treaties, trade valuable luxuries, make history, and wage war in a turn-based tactical combat system (check out the free demo "Battle at Shallow Mountain").

C&C can be played at the table or asynchronously one turn at a time. No more worries about cancelling sessions due to schedules. You can use C&C as a setting for multiple simultaneous D&D games where the outcomes of one game affect everyone else in a shared, living world, or simply as an engine to create your own worlds. The system is setting-agnostic and easily reskinnable to your existing homebrews.

You get:

27 races, each with a uniquely-themed set of military units
13 Governments that act as your realm's class
10 Founding backgrounds to choose from that describe how your realm originated
15 skills to accomplish your goals from Recruitment, Research, Sabotage, etc.
50 buildings to construct in your settlements
70 resources to explore, exploit, trade, and develop
170 realm-level spells to cast in and out of combat
100 unique artifacts for your alchemists to create
Over 500 military units scaled to C&C's deep mass combat system
Over 200 traits and reactions for those units
3 battle maps with special scenario rules at the C&C scale (50 feet per square)
3 storylines to threaten your world and either bring your players together or tear them apart
100 random events to jumpstart narratives

This book contains everything you need - a Player's section to create and manage your realm, a DM's section to start and run the game, and a vast catalogue of NPC military units.

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