Publisher's blurb:
Looking for a discriptive critical chart?
'smashes bone, muscles, nerves of outer upper right arm', 'blow tears right bicep muscle" ...
This is intended to be a descriptive combat tool from minor wound to critical descriptions, rather than numerical hit point based tool, for large blunt or bludgeon weapons, powers that inflict crushing wounds, or natural attacks (not for small blunt like small rocks that couldn't smash a person).
This table shows 12 hit locations: head, neck, thorax, upper left arm, upper right arm, lower left arm, lower right arm, abdomen, upper left leg, upper right leg, lower left leg, and lower right leg. In addition, there are 6 degrees of severity of the crushing wounds: minor injury, moderate injury, serious injury, severe injury, critical injury, and maximal injury to those body parts. In addition to descriptions of the wound, some have consequential effects such as becoming blind, death, or paralysis.
This is a flexible flaw generator that is meant to aid or take the place of a Gamemaster (GM) for adding slicing or slashing wounding descriptions. The wound descriptions are meant to help simulate deadly combat.
A 12x12 table optimized for 1d12 but with results for 1D6, 1D20, and 3D6 systems is included. A 1d12 location with 1d20 severity roll is suggested.
Its generic enough for any genre.