In Crystal Palace, players take on the role of a nation at the time of the first World Fair in London (1851), trying to create a buzz with spectacular inventions and the support of famous and powerful people.
Crystal Palace is a dice-placement game in which the players themselves determine the stats of their dice at the beginning of each round. The higher the number, the better — but it comes at a price. In the course of the game, dice are placed on eight action locations (Patent Office, Reform Club, London Times, Port of London, Waterloo Station, British Museum, Bank of England, Westminster) in a competition for the best resources, patents, and brains.
In a world of slightly weird inventions, you will meet people like Phileas Fogg, Levi Strauss and Amelia Edwards, and invent gadgets such as the Thinking machine, the Beer glass counter or the Climate changer.
—description from the publisher
- looks visually striking
- tightens up mechanics around dice placement
- weird inventions
- Dice-placement Euro game in a world of inventions
- n/a
- Aftermath
- Airship City
Mechanics (from transcript analysis)
- dice placement — dice-driven action selection in a Euro-style engine
Video topics + discussion points
Quotes (from this video)
- this is a book that claims to have a hundred different mechanisms and 100 different diagrams to go with them
- I think this is going to be a great resource
- they are big fans of magic
- what is there there's like Jace and Chandra and Lilith and carne and chub toad
- I'm not sure exactly what Snap is maybe that has to do with shuffling
- I grew up playing Magic I was obsessed with it
- yo there's this article but you should go and check out which could describe this so much better than I could
- I really wanted to spend some time just emphasizing yo there's this article but you should go and check out
References (from this video)
- Sounds cool
- Invention showcase
- 1851 London World's Fair
Mechanics (from transcript analysis)
- Exhibition display — Show off your wild inventions at the world's first fair in London of 1851
Video topics + discussion points
Quotes (from this video)
- We love trick taking games
- This game is so much freaking fun
- I adore GMT games, they are becoming one of my favorite game publishers
- If you remember Vast Crystal Caverns is in my top five games of all time
- We bloody love it
- We can't stop playing
- It's a blimp game not a train game
- That's just work
- I don't think I want to play it
- I'll get it eventually
References (from this video)
- Engagingly thematic with clever twist
- Tension around dice values and costs
- Requires careful money management
- Technological innovation and international competition
- 1851 World's Fair; nations showcasing technology
- Strategic placement of dice to reveal opportunities
Mechanics (from transcript analysis)
- block and optimize — Dice used in order from high to low with blocking potential
- dice placement — Eight areas (patent office, bank, museum, etc.)
- set dice values — Players secretly set dice values; reveal; higher values cost more coins
Video topics + discussion points
Quotes (from this video)
- deliciously confrontational game with everything out in the open, no hidden information.
- you only have 16 actions for the entire game
- There are two ways you can go in the game. You can stay a merchant for the entire game, and there are definitely some advantages for that, like there's a lot of income, but you can also decide to become a monk
- the action selection progress
- this is the most player interactive game I have in my list, and it is mean, but so much fun
- I love the aliens; at the beginning of the game, there are random aliens placed on the board face down
- you don't roll your dice. You set them to whatever numbers you want
References (from this video)
- Host has personal interest in the game
- Low discussion about the game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I know the games I play. I know the games I love to play. And I know the games that I theoretically want to play but don't actually play.
- I need at least one of those two things in play - either high personal interest or good reputation
- Designers, reviewers, other people mentioned
- I'm going to be trying to be more mindful about reality as opposed to the desires that I have
- These tend to be less of a priority. Like occasionally I dive into an unplayed game that isn't a review copy, but more often than not if I'm diving into an unplayed game, review copies do take precedence
- I have so many euros I love and so many that I'm behind on