From publisher blurb:
“What do moderns know of life and the forces behind it? You call the Salem witchcraft a delusion, but I'll wager my four-times-great-grandmother could have told you things ...”
Cthulhu Eternal is a multi-era, setting agnostic ruleset which aims to support inventive game designers who have original ideas for Lovecraftian roleplaying games or scenarios. It draws upon the long line of D100 games of Cthulhu-themed investigation, offering a beautifully streamlined and elegant set of mechanics to support a diverse range of gaming styles.
Different eras of human history each have their own flavor and character – due in part to the technology available, and in part due to social conventions of the day. Recognizing this, Cthulhu Eternal exists as a family of inter-related rules engines – each based on the same mechanics but tailored to the needs of a specific era.
This version of Cthulhu Eternal is specially designed to support Lovecraftian games set in the “modern day” – that is, the era we live in (give or take a decade or so). This is an attractive era for a game setting: after all, everyone is already familiar with what life is like in our current real world so it’s not something that needs to be particularly explained or portrayed for players.