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Cuba

Game ID: GID0081115
Collection Status
Description

Game description from the publisher:

Cuba prior to the revolution: Under turbulent circumstances, the villages of the island strive for independent wealth and influence. Who can buy and sell his products and goods on the domestic market profitably or take in the most on the trading ships? Who can send the right delegate to parliament in order to influence the government legislative process, or erect distilleries, hotels and banks at the right moment to the benefit of his village?

Whoever has accumulated the most victory points in Cuba by the end of the game wins. Players earn victory points by shipping merchandise from the harbor, but also by erecting and using buildings, and by abiding by the law.

Year Published
2007
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 0 · neu 0 · neg 1
Mentions per page
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Video dMtU6Zx3scM Chairman of the Board general_discussion at 6:38 sentiment: negative
video_pk 7519 · mention_pk 22358
Video thumbnail
Click to watch at 6:38 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Stunning production and artwork
  • Elegant core engine and card-drive flow
  • Polished Euro feel
Cons
  • Limited replayability after a few plays
  • Lacks momentum and grand crescendos
  • Expansion needed for more variety (not tested)
Thematic elements
  • card-driven Euro with building and resource management
  • Caribbean island economy, resource markets, and building up ships
  • engine-building through buildings and ship valuation, dynamic market
Comparison games
  • Santa Maria
Mechanics (from transcript analysis)
  • Card-driven actions — Play character cards to perform actions and unlock abilities.
  • Dynamic market and ship docking — Ships dock and their demand affects scoring; waiting can let opponents steal slots.
  • Resource harvesting and building — Harvest resources based on board rows/columns and build structures that convert resources.
  • Voting power from unused cards — Unused cards grant voting power to influence end-game bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is Bombay by estari games
  • this is a more traditional pickup and deliver Style game
  • it's a nice way to maybe introduce pickup deliver and logistics for younger children or you know less experienced gamers
  • you’re going to outgrow this one pretty quickly
  • not really cut the mustard for experienced Gamers
  • it does what it does well and it's a good example of a very simple pickup and deliver game
  • this is more of your traditional Euro as you are essentially trying to manage your Fleet of ships
  • I thought this was kind of surplus to requirements
  • the game also has this investment system where you can actually invest in other players
  • I didn't really think that the again incremental way of scoring was that significant
  • this game suffers a lot of the same fate as Francis Drake
  • this is one of the nicest looking board games I've ever played
  • very attractive I think it's Michael Manziel artwork really does look fantastic
  • this is a card driven Euro as you have a hand of these character cards
  • the pacing of the game is really good
  • it's a very polished Euro I think
  • not being able to carry certain resources from round to round unless you pretty much spend your whole time to use a resource
  • I couldn't really recommend
References (from this video)
No references stored for this video.
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