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Cuba Libre

Game ID: GID0081119
Collection Status
Description

In December 1956, paroled rebel Fidel Castro returned to Cuba to launch his revolution with virtually no political base and—after a disastrous initial encounter with government forces—a total of just 12 men. Two years later, through masterful propaganda and factional maneuver, Castro, his brother Raúl, and iconic revolutionary Che Guevara had united disparate guerrillas and exploited Cubans’ deep opposition to their dictator Fulgencio Batista y Zaldívar. Castro’s takeover of the country became a model for Leftist insurgency.

Castro’s Insurgency

Following up on GMT Games’ Andean Abyss about insurgency in modern Colombia, the next volume in the COIN Series, Cuba Libre, takes 1 to 4 players into the Cuban Revolution. Castro’s “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana. Meanwhile, anti-communist student groups, urban guerrillas, and expatriates try to de-stabilize the Batista regime from inside and out, while trying not to pave the way for a new dictatorship under Castro. Batista’s Government must maintain steam to counter the twin insurgency, while managing two benefactors: its fragile US Alliance and its corrupting Syndicate skim. And in the midst of the turmoil, Meyer Lansky and his Syndicate bosses will jockey to keep their Cuban gangster paradise alive.

COIN Series, Volume II

Cuba Libre will be easy to learn for Andean Abyss players—both volumes share the same innovative Series: COIN (GMT) system. Like Volume I, Cuba Libre is equally playable solitaire or by multiple players up to 4—and with a shorter time to completion than Andean Abyss. But Cuba Libre’s situation and strategic challenges will be new. A deck of 48 fresh events brings 1950s Cuba to life and includes …

• The Twelve: The first wave’s escape to the Sierra Maestra—inspirational legend or harbinger of defeat?
• El Che and Raúl: Brilliant in the field, or bungling hostage-takers?
• Operation Fisherman: Can the rebels pull off a second invasion?
• General Strike: Urban disruption or rebel embarrassment?
• Radio Rebelde: Are the masses tuning in, or just the Army direction finders?
• Pact of Caracas: Can the rebels unite?
• Armored Cars: Mobile striking power, but in whose hands?
• Rolando Masferrer: Brutal pro-government tactics—will they help or hurt?
• Fat Butcher: Can the Mob’s enforcer protect its casinos?
• Sinatra: Frankie’s Havana show a boom or bust, and who collects?
… and much more.

New twists match the COIN Series system to the situation in 1950s Cuba:

• It’s the insurgents who build lasting capabilities, while the Government is limited to fleeting bursts of momentum.
• The Syndicate’s bases are Casinos—expensive to build, but so important to Cuba no army will destroy them.
• Syndicate special activities include calling in the “muscle” of Government troops and police to protect mob assets.
• Stacks of Syndicate cash awaiting launder can fall in anyone’s hands—even the corrupt Government’s.
• The Government has its own terror tactic—reprisals—and can skim a portion of Syndicate profits.
• The eroding US Alliance with Batista overshadows all Government actions, not just through aid levels but also through the day-to-day ability of troops and police to operate.
• Even if Batista flees, the struggle may not end—the counterrevolutionary government may even become stronger!

Multiplayer, 2-Player, Solitaire

Cuba Libre provides up to 4 players with contrasting roles and overlapping victory conditions for rich diplomatic interaction. For 2- or 3-player games, players can represent alliances of factions, or the game system can control non-player factions . Or a single player as the Cuban Revolutionaries can attempt to topple Batista and seize power for themselves. The non-player sides will fight one another as well as the players, but too much power in the hands of any one of them will mean player defeat.

More COIN Series Volumes to Come

Andean Abyss and now Cuba Libre present a game system on modern insurgency readily adaptable to other conflicts, particularly those featuring the interaction of many sides (thus the name COunterINsurgency Series). A rich and under-represented history of guerrilla warfare beckons, as modern insurgency offers virtually unlimited, under-gamed topics for the COIN Series. Volume III is A Distant Plain—Insurgency in Afghanistan. Volume IV is Fire in the Lake—Insurgency in Vietnam.

Year Published
2013
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 22
This page: 22
Sentiment: pos 21 · mix 0 · neu 1 · neg 0
Mentions per page
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Showing 1–22 of 22
Video l_WHrrN8mpE Foster the Meele convention_recap at 9:47 sentiment: positive
video_pk 13225 · mention_pk 38685
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Overall sentiment (raw)
very_positive
Pros
  • excellent convention experience
  • played multiple times
  • Mike won on first play
Cons
none
Thematic elements
  • Cuban Revolution
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • chef's kiss if you're wondering how many times I said and that's dallas
  • you want to know what dice town is it's the freaking best game ever
  • the fabulousness that is Dice Town
  • if you like camel up uh but want like a more quick condensed version uh check out Full Throttle it's so so good
  • and surfacea orus Max MH have immediately skyrocketed up my trick-taking list
  • man any convention where you can sit and play Kuba twice
  • any convention where you can sit down and play dominant species and Kuba Libre and you can just like get after it
  • it is Criminal how ugly that game is but my God it good it's good
  • I love little weird card games man
  • the Ubers were kind of expensive uh but the hotel does have everything that you need
  • 10 out of 10 10 out of 10 10 out of 10 trip
  • we're obsessive over BGG cons now
  • coming back from that convention just so reenergized re-energized
  • amazing amazing amazing people in this hobby
  • there's like a million different places to play games there were like all over the hotel
References (from this video)
No references stored for this video.
Video aZLvvPFpCuQ general_discussion at 14:14 sentiment: positive
video_pk 12207 · mention_pk 35671
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Overall sentiment (raw)
positive
Pros
  • Noted as a strong entry among favorites
  • Appeals through bidding and competitive play
Cons
  • The transcript provides limited explicit pros/cons beyond fan-favorites
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • auction/bidding — bidding for actions/resources to drive strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i left my job and i'm going to be going full time in content
  • this is something that we've actually been discussing with our patreon community for the past couple of months
  • we're going to be doing sponsored content right because we have to make our time worth it
  • our three-year channel anniversary this month
  • we are going to do a live stream it's going to be primarily like a live q a
  • we want to thank you all for the support
References (from this video)
No references stored for this video.
Video tOmJL__2cVE The Discriminating Gamer top_10_list at 4:14 sentiment: positive
video_pk 11873 · mention_pk 34776
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Overall sentiment (raw)
positive
Pros
  • Vivid, thematic setting with asymmetric play depth
  • Accessible entry into the coin/area-control design space
Cons
  • Some players may find the balance nuances subtle
  • Themes may be sensitive for some audiences
Thematic elements
  • informal political upheaval, insurgent groups, casino economy
  • Cuban Revolution era (1950s-60s) with competing factions
  • cooperative competition with asymmetrical objectives
Comparison games
  • Ajest of Robin Hood (coin-adjacent) as a more approachable entry point into coin-style design
Mechanics (from transcript analysis)
  • asymmetric player powers — different factions have distinct objectives and victory paths
  • Card-driven action selection — cards determine who goes when and which actions are available to players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love, love, love Twilight Struggle.
  • Space Empires 4X, if I recall correctly, was the very first game the GMT game sent me to review.
  • Twilight Struggle is a Jason Matthews masterpiece.
  • This is Prime Minister... it's a great game of political backstabbing and clawing your way to the top.
  • I absolutely fell in love with Cuba Libre.
References (from this video)
No references stored for this video.
Video 1q4hVNxNjFA Foster Meeple Channel top_10_list at 7:01 sentiment: positive
video_pk 10632 · mention_pk 31322
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Overall sentiment (raw)
positive to mixed
Pros
  • deep cascading decision-making
  • strong player interaction
Cons
  • punishing if mis-timed
  • complex to teach
Thematic elements
  • coordinated actions and event-driven pressure
  • Cuban revolution era with resource allocation
  • action-track racing with forced sequencing
Comparison games
  • Root
  • Food Chain Magnate
Mechanics (from transcript analysis)
  • action-selection track with forced following — players choose actions and others must follow along the same track round by round
  • area control / network implications — cards and tracks influence territorial control and resource flows
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Calico is cute and it hurts my brain
  • the big thing with the coin games is the cascading decisions
  • every decision feels like it is most important
  • it's like playing Root and being mindful of everything going on around you
  • you have to watch where Directorio and Government tracks are moving
  • mind management has a lot of dialogue back and forth for sure
References (from this video)
No references stored for this video.
Video z7w5htbIuGc Solitaire rules teach at 0:00 sentiment: positive
video_pk 8379 · mention_pk 24672
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Overall sentiment (raw)
positive
Pros
  • Clear, practical breakdown of government operations and how actions chain together
  • Highlights the interplay between bases, troops, and insurgent pieces
  • Explains how terrain and space types affect combat outcomes and planning
  • Demonstrates the utility of special activities in coordinating larger plans
Cons
  • High level of complexity may overwhelm new players without constant reference to the rulebook
  • Many calculations depend on rulebook specifics and player aids, which can slow down play if misapplied
  • No explicit rating in the video, so there is no evaluated score for quick comparison
Thematic elements
  • counter-insurgency, political strategy, civil unrest
  • Cuban political conflict between government forces led by Batista and insurgent movements including the 26th of July Movement; overall counter-insurgency and civil-molitical struggle on the island
  • instructional tutorial with a step-by-step breakdown of faction actions and sequencing
Comparison games
none
Mechanics (from transcript analysis)
  • Gorillas and control markers — Gorillas are hidden until revealed by Sweeps; controlling areas and eliminating gorillas affects overall score and board state.
  • Government operations and insurgent countermeasures — Players manage actions like Train, Garrison, Sweep, and Assault to advance goals such as increasing support and eliminating gorillas, with costs influenced by foreign alliances and space control.
  • Resource and base management — Cubes represent troops and police; bases can be built by exchanging two cubes for a base in certain situations, enabling more expansive actions.
  • Special activities — Transport, Airstrike, and Reprisal provide flexible, often free, options to reposition troops, remove targets, or reduce opposition, with specific constraints.
  • Terrain-based combat resolution — Terrain (forest, mountains, city/EC) modifies how many enemy pieces can be removed per assault, influencing strategic targeting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • how powerful this action is is dependent on how many bases you have out
  • in each selected City and province with a base you can place up to four cubes of any combo of troops and police in that area
  • sweep is going to let you move into other areas expose these Guerrilla Fighters and then get ready to attack
  • airstrike literally lets you remove any one active gorilla or base
  • you can move into an economic center with a Garrison action expose any gorillas who are there and then assault them for free
References (from this video)
No references stored for this video.
Video KIvi5jb98EY Beyond Solitaire tutorial at 0:28 sentiment: positive
video_pk 7897 · mention_pk 23294
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Overall sentiment (raw)
positive
Pros
  • Clear, methodical NPC bot behavior described (useful for learning and solo play)
  • Detailed guidance on flow-chart decisions that reduce confusion
  • Potential for robust solo play with upcoming bot deck
Cons
  • Early learning curve can be time-consuming for new players
  • Requires strong board space awareness and knowledge of terms
  • Current bots may become obsolete with bot deck release
Thematic elements
  • Political struggle, insurgency, and control of resources in a volatile state
  • Mid-20th-century Cuban civil conflict involving the 26th of July Movement and government authorities
  • Strategic, flow-chart driven decision making with card-based and event-driven elements
Comparison games
  • COIN (GMT Games) solo modes in development and the COIN series
Mechanics (from transcript analysis)
  • Area/asset control — Control of bases, cities, and government influence across territories
  • Flow-chart driven decision making — Turn outcomes are determined by a prioritized flowchart that guides player actions based on board state
  • Special actions and propaganda mechanics — Use of special activities and propaganda rounds that affect momentum and events
  • Worker/resource management and transfer — Modeling of government bases, resources, and momentum through trains, transports, and spending
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the main thing you need to know is that you are really truly following the spreadsheet, bullet by bullet, bit by bit and everything will work out
  • do not panic and also especially do not panic because actually there's a solo mode that I think is going to be a lot better coming out imminently
  • I think solos for COIN games are only going to be getting better in the future
References (from this video)
No references stored for this video.
Video ZjfeuwIcP0I Beyond Solitaire rules teach at 0:20 sentiment: positive
video_pk 6413 · mention_pk 18986
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Overall sentiment (raw)
positive
Pros
  • Clear definition of board spaces and their meaning (provinces, cities, ECS)
  • Explicit explanation of control vs. support dynamics
  • Practical notes on resource management (resources, aid, cash) and tempo
  • Useful vocabulary aligned with the rulebook for new players
Cons
  • Some terms can be dense and require watching multiple times to fully internalize
  • No live gameplay demonstration in this video to illustrate the concepts
Thematic elements
  • political conflict, factional competition for control of provinces, hearts and minds
  • Cuba during the late 1950s, the revolutionary struggle between government and insurgent factions
  • educational tutorial with rulebook emphasis
Comparison games
none
Mechanics (from transcript analysis)
  • Actions: Event, Operation, Limited Operation, Special Activity — event cards drive the turn; operations are wide in scope, limited operations are location-bound, special activities are free or add-ons
  • Control vs. Support — control is determined by majority pieces in an area; support/opposition tracks influence actions, resources and legitimacy
  • Economic Centers (ECS) — populationless spaces that generate resources and affect tempo
  • Forces & Factions — troops, police, bases, and gorillas with activated/underground states affecting combat and control
  • Population & Provinces — provinces have a population value that affects resource generation and victory conditions
  • Resources & Aid — a resource track, aid token, cash, and pacing round that modulate income and actions
  • Staking & Bases — base placement is limited per province; stacking rules cap total bases and casinos
  • Terrain & Provinces — terrain types (forest, grassland, mountains) influence encounter outcomes and mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are three kinds of spaces on this map
  • the bigger circles these ones with kind of this bluish background these are cities
  • these are all called gorillas
  • Cash is not money not straight up
  • a special activity is basically a free action
References (from this video)
No references stored for this video.
Video kQZwBUqarZQ Beyond Solitaire rules teach at 0:26 sentiment: positive
video_pk 5482 · mention_pk 16336
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Overall sentiment (raw)
positive
Pros
  • Rich, flavorful faction mechanics tied closely to theme (casinos, cash, influence)
  • Flexible offensive/defensive options via unique operations (Rally, March, Terror, Construct, etc.)
  • Cash economy adds a tense, bluff-prone layer and resource management
  • Ability to utilize government pieces through Muscle for strategic protection
Cons
  • Steep learning curve with many edge cases and rules interactions
  • Casinos are expensive to place and maintain, can be punishing if mismanaged
  • Asymmetrical mechanics require careful tracking and understanding across factions
Thematic elements
  • Gambling, organized crime, and factional struggle for control
  • Cuba, insurgent influence, casino economy, and political intrigue
  • Faction-focused tutorial explaining actions and their strategic implications
Comparison games
  • Cuba Libre
Mechanics (from transcript analysis)
  • Bribe — Pay resources to remove enemy pieces or neutralize protected bases; can also remove protected bases under certain conditions.
  • Construct — Open new casinos by spending resources in spaces controlled by either side; crucial for increasing casino presence and influence.
  • March — Move groups of adjacent gorillas to neighboring spaces; cost is one resource per destination space, with special rules for ECS and limited operations.
  • Muscle — Move government pieces to protect Syndicate property, providing flexibility since Syndicate can leverage government forces.
  • Profits (cash) — Stack cash tokens on spaces with open casinos to accumulate resources or liquidate cash to gain resources; cash ownership and transfer matter.
  • Rally — Grow your forces by placing or flipping gorillas to their active or underground state and by enabling concealment in open casinos.
  • Terror / Sabotage — Underground gorillas can trigger terror or sabotage markers to influence provincial support or government resources; effects differ by space type.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you want to have more than seven open casinos
  • more than 30 resources
  • casinos cannot... cannot be taken away, they can only be closed
  • profits and cash tokens is how you launder money
  • muscle... move government forces to protect Syndicate property
References (from this video)
No references stored for this video.
Video poYTa8gmPJw Foster the Meeple general_discussion at 25:24 sentiment: positive
video_pk 5095 · mention_pk 15111
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Overall sentiment (raw)
positive
Pros
  • Accessible bidding with nice theme
  • Good counterplay in two-player
Cons
  • Rules can be opaque without a proper teach
Thematic elements
  • interaction and bidding with value manipulation
  • Historical Cuban scenario; political intrigue
  • lighter historical vibe
Comparison games
none
Mechanics (from transcript analysis)
  • bidding/auction — players bid to gain control of actions and assets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • snacking during board gaming is like almost as essential as like the games themselves
  • this is the best thing we ever decided to do
  • Rhino Hero Super Battle Run over here is a big boy
  • it's the best game ever
References (from this video)
No references stored for this video.
Video Q4dGzqecDeE Beyond Solitaire interview at 12:23 sentiment: positive
video_pk 4849 · mention_pk 14365
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Overall sentiment (raw)
positive
Pros
  • Accessible entry point into heavier coin games
  • Strong thematic integration
Cons
  • Potential complexity for new players
  • Rulebook may gloss over some details
Thematic elements
  • colonial powers, insurgency, strategic diplomacy
  • Cuban struggle for independence in the late 19th/early 20th century, Caribbean
  • historical, operational, card-driven
Comparison games
  • Undaunted Normandy
  • Twilight Struggle
Mechanics (from transcript analysis)
  • area/territory control — Control of regions to influence outcomes
  • asymmetric factions — Different factions have distinct goals and abilities
  • Card-driven action selection — Event cards drive actions and influence turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • coin games have asymmetric factions that blow my mind
  • it's a great entry point to heavier coin games
  • these games are fascinating and worth learning
  • the playbooks are great and walk you through a turn
  • i enjoyed Verdun 1916 and i’m excited to play more World War I games
References (from this video)
No references stored for this video.
Video sfynkh_guXM Foster the Meeple top_10_list at 12:46 sentiment: positive
video_pk 4798 · mention_pk 14086
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Overall sentiment (raw)
positive
Pros
  • Favorite GMT game
  • Favorite coin game
  • Amazing gameplay
  • Asymmetrical faction mechanics
Cons
  • Mostly played asynchronously
  • Limited in-person play
Thematic elements
  • Cuban Revolution
  • political conflict
  • multiple factions
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Star Wars in a box
  • We are talking about objectively the best games in the whole wide world
  • The limit does not exist
  • As mean as a game as you can play
  • I love not knowing what's going to happen
  • It's perfect
  • Root is my type of game
  • Most played game of all time
  • This is phenomenal
  • If you're in a horror movie is not everything dependent on luck
References (from this video)
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Video ZA0fpk-vbPE Foster the Me top_10_list at 0:30 sentiment: positive
video_pk 4601 · mention_pk 13487
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Overall sentiment (raw)
positive
Pros
  • unique asymmetrical faction design
  • engaging historical theme
  • interactive diplomacy and backstabbing
  • different objectives create tension
Cons
  • dropped from rank 23 to 31 due to infrequent play
  • never played in person
  • coin mechanic rarely explored
  • declining due to lack of table time
Thematic elements
  • Cuban history
  • revolution
  • political factions
  • 1950s-60s Cuba
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are our list our list not yours don't worry about it
  • Eagles fly alone everybody knows that about eagles
  • Sometimes the cats fall a little
  • Yo ho ho and everyone's like looking at us and being like what are they playing
  • I fully appreciate and love the Simplicity of this game
  • Theme and mechanisms intertwining and meshing perfectly
  • It's like a badge of honor to win this game
  • Scythe was one of my propellants into the hobby
  • Heat is a racing game that comes with so much freaking content
  • These are the best games in the entire world it's not even our opinion it's objective
  • I really thought undaunted was going to be in my top 20 for sure
  • The problem is our dog is terrified of this game
References (from this video)
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Video ne_4pivs08o Foster the Meeple general_discussion at 17:31 sentiment: positive
video_pk 4472 · mention_pk 13125
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Overall sentiment (raw)
positive
Pros
  • Amazing asymmetry
  • Thematic gameplay
  • Destroys player plans
  • Strategic depth
Cons
none
Thematic elements
  • Historical
  • Political
Comparison games
  • Root
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • moments during board games that formulate memories that you'll never forget
  • there's just something for everyone
  • it's all about the people
  • the board gaming space has allowed me to just have so many incredible fun moments that i'll never forget
  • it chose us via christy
  • we're gonna have it at jeff's parents basement everybody's coming
  • agricola sucks and everybody else seems to love it
  • arnak is severely overrated
  • i don't think gloomhaven should be number one on the list anymore
  • humans are not good at rating things
  • my nine is different than your nine
References (from this video)
No references stored for this video.
Video 9-yrwwTdJK8 Unknown Channel game_review at 0:11 sentiment: positive
video_pk 4275 · mention_pk 12431
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Overall sentiment (raw)
positive
Pros
  • Natural entry point to the COIN series due to simplicity
  • Focus on core COIN concepts: irregular conflicts, territory, and people
  • Accessible once learned via a reference sheet
  • Asymmetrical factions provide varied gameplay
  • Good fit for both experienced war gamers and newcomers to serious war games
Cons
  • Some factions have reduced impact compared to others
  • Learning curve and complexity for new players
  • Balance nuances due to historical modeling
Thematic elements
  • Irregular warfare, propaganda, factional power struggles
  • 1956 Cuba during the Cuban Revolution and counterinsurgency
  • Historical-scenario-driven, asymmetric conflict with faction-specific objectives
Comparison games
  • Red Dust rebellion
  • Shores of Tripoli
Mechanics (from transcript analysis)
  • area_control — Control regions on the board to influence scoring and victory
  • asymmetry — Factions have unique actions, units, and win conditions
  • card_management — Resolve propaganda and action cards to drive turns; four piles mechanic
  • movement_and_reinforcement — Movement of forces and hidden rebels affecting battles and control
  • public_opinion_and_terror — Missions to erode opposition and influence economy and support
  • resource_management — Track and spend resources to perform operations and specials
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • conflict of interest: this game is published by GMT who are publishing my game Red Dust rebellion
  • I enjoyed the coin series enough to design my own game in it so take my opinion with a big grain of salt
  • that said Cuba libre is the natural entry point to the series due to its relative Simplicity and focus on the Core Concepts of the coin series
  • the main great thing about coin is it's the best way I've come across to model irregular conflicts, when battles aren't all about lining up and shooting each other,
  • it's about controlling territory as well as winning over the people or intimidating them into silence
  • as a result this is a great game for any experienced War Gamers or for other games is looking at their very first serious war game
  • The best thing about this game is once you know the basics you can play it off the reference sheet
  • here's a Shameless plug for my own game Red Dust rebellion
  • Cuba Libre: the red box of coin
  • and for another lightweight war game try shores of tripoli
References (from this video)
No references stored for this video.
Video saOF8K09oHk Rolling Dice and Taking Names general_discussion at 0:21 sentiment: positive
video_pk 4004 · mention_pk 11666
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Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with late-1950s Cuba
  • Tight, tense turn structure and counterplay
  • Top-notch production
Cons
  • Complex learnings; thorough teach needed
Thematic elements
  • Power struggles, corruption, and revolution in a tense political environment
  • Late 1950s Cuba; Cuban Revolution; July 26 movement; syndicate and mob influence
  • Historical flavor with real-world factions and event-driven storytelling
Comparison games
  • Free Radicals
  • Red Flags Over Paris
Mechanics (from transcript analysis)
  • awakening buildings — Awakened buildings grant faction-specific bonuses.
  • faction-based action selection — Four factions take turns; event cards drive actions.
  • limited vs full operations — Decide between event, full operation, or limited operation.
  • propaganda cards and victory checks — Propaganda cards can trigger end-game checks.
  • resources and favors — Use resources and favor tokens to advance and score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • production is absolutely top-notch
  • hot for teacher
  • the event deck and the action selection mechanic
  • this is the core of all the coin games I've played
  • we're all about games here that tell stories
  • do not be intimidated by this game
References (from this video)
No references stored for this video.
Video xPgDmQ9UJp4 Unknown Channel general_discussion at 13:01 sentiment: neutral
video_pk 3233 · mention_pk 9496
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Overall sentiment (raw)
neutral
Pros
  • Compact footprint with themes that are mass-appealing
  • Accessible economic-themed play
Cons
  • Subject to notional engagement depending on your interest in economic themes
Thematic elements
  • Colonial era economics and intrigue in a coin-game format
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my taste in games over the past 20 years has changed
  • the length of time a game can last has changed
  • it's not the theme so much as the mechanics that keep me coming back
  • I like the idea of changing history in games like Cuba Libre or Watergate
  • Ark Nova is the example where the theme meshed with mechanics
  • I want to have fun and my window of fun is kind of narrow to what I see on the shelf
References (from this video)
No references stored for this video.
Video 5Kry7ELGvsw Before You Play top_10_list at 1:01:12 sentiment: positive
video_pk 3112 · mention_pk 9080
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Overall sentiment (raw)
positive
Pros
  • clever deck-driven action control
  • dynamic and thematic conflict
Cons
  • older title; supply may be limited
  • weights toward heavy strategy
Thematic elements
  • area control and political intrigue
  • Cuban revolution with factions: government, revolutionaries, casinos, and students
  • coin-style, event-driven conflict
Comparison games
  • Cuba Libre is inspired by coin-style designs
Mechanics (from transcript analysis)
  • area control with event-driven actions — players claim territories through a deck-driven action economy
  • randomized event cards and priority — cards determine action priority and sequence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically discussing our top 10 games that were new to us in 2022
  • this is like a podcast today
  • Weather Machine ... would have made this list if it came out this year
  • it's a pure Euro for sure through and through
  • hirelings ... game changer for the two-player Root
References (from this video)
No references stored for this video.
Video IxVU2g9mCKg Unknown general_discussion at 16:30 sentiment: positive
video_pk 2447 · mention_pk 7156
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Overall sentiment (raw)
positive
Pros
  • strong historical flavor
  • asymmetry creates dynamic diplomacy and negotiation
  • tight, tense late game
Cons
  • complex for newcomers
  • hidden information can slow play for some groups
Thematic elements
  • political-military strategy with competing factions
  • Cuban revolution and counter-insurgency era
  • historical simulation in a card/board game format
Comparison games
  • Root
  • Twilight Struggle
  • Dune: Imperium
Mechanics (from transcript analysis)
  • area_control — control key regions or influence areas to gain leverage
  • asymmetric_factions — players take on different factions with distinct abilities and goals
  • campaign_decisions — long-term strategic choices shape the game's progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we've dropped our tier system
  • there's going to be a lot more content on this channel over the summer
  • Arc Nova is addictive and it's great to play
  • we're celebrating our three-year anniversary on YouTube next month
  • I miss doing this we haven't done this in so long
  • I'm not sure I'm a good storyteller, but I like doing podcast-style content for Patreon
References (from this video)
No references stored for this video.
Video Nl9i0CaCfH8 Unknown Channel general_discussion at 24:22 sentiment: positive
video_pk 2443 · mention_pk 7144
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Overall sentiment (raw)
positive
Pros
  • engaging deception and control mechanics
  • pleasantly accessible for GMT fans
Cons
  • GMT art may be polarizing
Thematic elements
  • subterfuge, control, and conflict
  • covert operations and empire politics
  • strategic, tense
Comparison games
  • Dominant Species
  • Twilight Struggle
Mechanics (from transcript analysis)
  • area control / area influence — compete for control through action economy
  • trick-taking / deduction — influence and deception drive outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • find your people find your community
  • the Discord is amazing
  • it's a tornado at Pax
  • we've doubled the amount of people we've played with
  • this year focusing on doing what you love and surrounding yourself with your people
References (from this video)
No references stored for this video.
Video MlyMZNs2Ots Before You Play general_discussion at 29:26 sentiment: positive
video_pk 2265 · mention_pk 6577
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Overall sentiment (raw)
positive
Pros
  • deep historical theming for COIN fans
  • great for longer, committed plays
Cons
  • heavy rulebook
  • long teaching curve
Thematic elements
  • political/military struggle for control
  • Cuban insurgency and counterinsurgency era
  • historical, COIN-style warfare
Comparison games
  • Colonial Twilight
  • Root
Mechanics (from transcript analysis)
  • asynchronous action resolution — players resolve actions in turn order with shared information
  • COIN-style multi-game system — layered scenarios with evolving geopolitical objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a net extreme positive
  • the stress that i was experiencing in my job is completely gone
  • there are no weekends when you work for yourself
  • the discovery aspect of content creation
  • learning multi-cam editing changed my life
  • we call games three times a year for the math trades
References (from this video)
No references stored for this video.
Video UR5_-bSoaMU Beyond Solitaire rules teach at 0:26 sentiment: positive
video_pk 1422 · mention_pk 4125
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Overall sentiment (raw)
positive
Pros
  • Accessible setup with clear placement cues printed on the board
  • Deck-driven flow that meaningfully shapes every round
  • Strong asymmetric design adds variety and strategic depth
  • Board markers help players quickly understand control and status
Cons
  • Asymmetry can be intimidating for new players
  • Thematic weight requires willing immersion in a historical context
  • Rule and mechanics complexity may challenge casual players
Thematic elements
  • asymmetric Cold War-era civil conflict with competing factions
  • Cuba during the late 1950s insurgency and civil conflict
  • historical simulation with faction-specific goals and events
Comparison games
  • Root
Mechanics (from transcript analysis)
  • area control and population bases — Control of spaces via bases, population points, and support/opposition levels affects scoring and influence.
  • Asymmetric play — Each faction has distinct goals, pieces, and victory conditions, creating uneven paths to victory.
  • card-driven — Event cards drive actions, determine who may act each round, and influence pacing and options.
  • gorilla tokens and concealment — Gorilla pieces have hidden/underground status that can be exposed, affecting combat and risk.
  • propaganda and victory checks — Propaganda cards trigger victory checks and shape the strategic flow of the deck and rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is going to be a series dedicated to Cuba Libre
  • it's designed by volca rinka and Jeff Grossman
  • the heart of every coin game
  • for a given card in a coin game only two of these factions are gonna go
  • Root for example you absolutely could play this no problem
  • timing they're about knowing when it's worth waiting for the next event card
References (from this video)
No references stored for this video.
Video IjZGYaCKR_w Drive-Through FM top_10_list at 32:47 sentiment: positive
video_pk 1048 · mention_pk 2995
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Click to watch at 32:47
Overall sentiment (raw)
positive
Pros
  • modern conflict simulation
  • diplomatic interactions
  • multiple faction dynamics
Cons
none
Thematic elements
  • Political conflict
  • Cuban Civil War (1950s)
  • Faction-based strategy
Comparison games
none
Mechanics (from transcript analysis)
  • COIN (Counterinsurgency) system — Flowchart AI for solo play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do not do a ton of solo gaming but I do enjoy it
  • The best stories emerge from the chaos of gameplay
References (from this video)
No references stored for this video.
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