Cube Quest is a dexterity game in which lightweight hollow cubic dice are flicked across custom rubber mats. Cubes that leave the mats are defeated. Play alternates until someone wins by defeating the enemy king. Cubes also risk defeat in enemy territory; if they land "shadow" side up, they have been captured and must be rolled, like dice, to determine whether they escape.
The cubes have different strengths and special abilities, such as taking extra flicks, immobilizing enemy cubes, reviving lost cubes, and hiding before strategic re-positioning.
The game allows for custom army building using a simple point system. Pre-battle setup involves a tactical selection of cubes worth a total of 40 points maximum to fight alongside their king. Each player also chooses how to position their cubes, creating individual attack and defense formations and structures!
- Dice provide multiple surfaces for design
- Multi-level strategies with stacking
- Team selection adds variety
- Capture mechanics add depth
- Dice are harder to control than discs
- Castle defense
- King elimination
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- interesting decisions and tactical depth
- distinct cube-based characters with unique abilities
- can be fiddly and requires careful setup
- strategy and tactical micro-management
- castle defense with cube-based troops
- fun, brainy with bluff and planning
- Target
- Bandu
Mechanics (from transcript analysis)
- deck / resource management with dice-like cubes — allocate points to buy troops; flick cubes; manage attrition and combat outcomes
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- This is stupid. It ain't falling over once.
- Growing up can't be that bad if I get to be like you.
- Timmy, you can come out now. It's like scalletwick.
- There's nothing super about being crushed by 10 tons of brick and mortar.
- Are you okay? Did you eat mommy's mango body butter as well?
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- fun, chaotic, group-friendly
- strong production values
- rules can be dense for newcomers
- fantasy battle with variable cube powers
- flicking dice-based miniature army skirmish
- silly, chaotic
Mechanics (from transcript analysis)
- flicking / dice-based combat — dice cubes with different abilities are flicked and manipulated
- hidden army / deck-building feel — build and surprise opponent with a secret set of units
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- this is top 100 games for adam in wales
- it's entirely subjective right
- there are going to be some games on this list that are objectively poor games but i've had a fantastic time with them in the past
- the emotional connection is what drives the list
- happy salmon was a huge hit
- it's chaotic but it's really really fun
- I was hooked because I loved ice games
- this is a roll and write game
- it's a memory element
- it's the only collectible card game that i've ever played
- the sheriff's badge
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- light plastic dice
- simple rules
- funny
- quick
- silly
- hilarious fun
- flicking
- dexterity
- Catacombs
- Crokinole
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- Formula D is really the epitome of roll and move games in the modern era
- Settlers of Catan which was perhaps the most significant euro game that really sparked this whole new wave of modern board games
- Yahtzee has become a mechanic in its own right
- epitomises dice games really and how far they've come
- this is a bit of a tricky one to learn, it's well worth the effort
- ridiculously more fun than it should be
- playing with children it's fantastical
- absolutely brilliant
- this is my top 10 different ways to use dice in wooden board games