I stumbled upon a midnight market. It wasn't selling flowers or farm goods. It was a more curious sort of cargo: energy capacitors, strange crystalline material, and something green and jiggly. Since then, I've been dragged into it, deep into the thick of it.
I paid a stranger more than I should have for manufacturing plans I hardly understood. Worse yet, they sold the same stuff to my best friend. Now, I have to get my supply lines up and running to prepare for shipping my cargo — and if my friend starts shipping some of this curious cargo, I'll have to intercept their trucks and corner the market that way.
By hook or by crook, I'm going to be the king of curious cargo...
Curious Cargo is a two-player game in which you go head-to-head against your opponent by building up the infrastructure of your facility, calling in trucks at the right moment, all while perfectly timing the shipping and receiving of cargo to score the most points. Connect an interweaving web of lines to your shipping and receiving spaces. Play with two-color conveyor tiles, or step it up for an advanced experience and play with all three colors. Ship your custom-shaped cargo tokens to your opponent to interfere with their logistics plans!
The puzzling nature of Ryan Courtney's Pipeline comes alive in Curious Cargo! With six unique player boards for each player and two game modes, a skillful challenge awaits even the sharpest competitor.
- puzzle-heavy and satisfying for puzzle fans
- tight processing of multiple objectives
- can be dense in a small box with high complexity
- puzzle-driven route optimization
- logistics and truck routing
- puzzle-based
- Tapestry
- Tapestry (mentioned again as a contrast)
Mechanics (from transcript analysis)
- puzzle constraints — matching colors and pipes in a challenging layout
- tile/route planning — building routes to transport goods efficiently
Video topics + discussion points
Quotes (from this video)
- we celebrate women's history month by looking at some of the women in board game design
- gatekeeping and systemic racism in board gaming that we all need to overcome
- we need less games that are about cis white maleness we need more feminism we need more racial diversity
- acceptance and being a good human is saying that you're adequate and you're welcomed
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a lifestyle it's a lifestyle we've just committed
- we're all human
- stay positive don't let the travels of this country get you down
- we want everybody to be at the table contributing at that table
- this is a tall order
- we're counting down this is 20 and 21
References (from this video)
- unique network-building puzzle
- second play improves understanding and enjoyment
- laborious at first; learning curve
- logistics and routing
- Industrial network of tunnels, machines and transport lorries
- procedural
Mechanics (from transcript analysis)
- Inter-player interaction — opponent routes and shared infrastructure affect scoring and strategy
- network/tile routing — build a network of tunnels to connect machines to moving lorries; connect routes to rivals
Video topics + discussion points
Quotes (from this video)
- this is definitely one of those games with a bit of laborious start but great payoff after you get your head around it
- it's a wonderful family-friendly filler, a puzzly style game
- one of my favorite games that i played last year
- it's essential if you like your two-player games
References (from this video)
- High variability with different maps and endgame triggers boosts replayability
- Overbuilding and scaffolding introduce creative routing decisions
- Two-player head-to-head design creates tense, competitive moments
- Multiple viable strategies (shipping-focused, receiving-focused, or hybrid) keep options open
- Tile draws are random and can slow progress, potentially causing frustration
- Complexity can be heavy for lighter gamers and may require a longer setup and bookkeeping
- Endgame can hinge on favorable draws or optimal truck deployments, which may feel swingy
- Abstract logistics with a shipping/receiving motif; emphasis on routing, network construction, and interaction via opponent's board.
- Two-player logistics competition where each player builds and optimizes a network of conveyor paths to move goods from loading docks to receiving areas, scoring through multiple endgame conditions.
- Competitive puzzle narrative focused on construction, routing, and timing rather than a narrative-driven storyline.
- Pipeline
Mechanics (from transcript analysis)
- Deck/bag draw and hand management — Tiles are drawn from a bag and managed in storage/hand, with topmost rules regulating what can be played, creating a puzzle-like decision layer each turn.
- Endgame triggers and scoring variety — Endgame can be triggered by several conditions (e.g., ten active connections, four of a kind goods, or shipping nine total cargo), with scoring also derived from column completion and remaining tokens.
- Tile placement and overbuild — Players place conveyor tiles on their board to create connections; tiles can be overbuilt with scaffolding to modify paths and increase network reach.
- Tokens and boosters — Construction tokens, trucking tokens, and splitters provide special actions and powerful routing bonuses, enabling strategic enhancements to the network.
- Trucking phase (loading/unloading) — Goods are loaded onto trucks in a constrained layout, trucks move between boards, and full loads yield bonuses; color balance among trucks matters for legality and scoring.
Video topics + discussion points
Quotes (from this video)
- this is a new title that's coming out soon
- there's a lot of different ways that you can calculate scores
- this game is all about being creative with these configurations
- receiving goods are worth way more than shipping
- it's a two player experience
References (from this video)
- logistics, piped network, resource routing
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- you start rich and you're trying to blow as much money as you can as quickly as possible by making bad investments
- this one however has a quite a different feel to a lot of the other rolling rights
- it's strictly two player puzzly abstract style game
- this is the newest printing of the bunk
- this one actually uses the between two cities mechanism where you're working with the people to your left and right except on this one
- it's a game that's fascinated me
- the idea of puzzle this stuff around get the ideal family photo
- gamers bingo
References (from this video)
- Noted as a crunchy, interesting design by a known designer
- Honorable mention signals strong potential
- Limited information in transcript about specifics
- Cargo, supply chains, crunchy logistics
- Industrial logistics / modern cargo routing (as a concept discussed in the video)
Mechanics (from transcript analysis)
- crunchy resource management — Not specified in the transcript; described as a crunchy design
Video topics + discussion points
Quotes (from this video)
- "it's kind of a weird year for board game releases"
- "this is top five most anticipated essens digital releases"
- "we are going to discuss our top five"
- "there's 500 coming out this year"