"Without teamwork, you will never survive. Without betrayal, you’ll never win."
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
- Lots of strategy
- Varied encounter deck
- Multiple expansions
- Killing blow point system
- Competitive adventuring
- Dungeon exploration
- Take-that mechanics
Mechanics (from transcript analysis)
- card-based interaction — Playing cards to sabotage opponents and get killing blows
Video topics + discussion points
Quotes (from this video)
- I guarantee no one is talking about this game except probably me
- they're lost to the sands of time
References (from this video)
- funny take-that concept
- requires teamwork for survival
- excessive take-that mechanics
- can make people angry
- clunky rules
- many FAQ moments
- group dependent
- dungeon crawling
- D&D-like adventure
- monster slaying
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's only a game
- you're listening to the broken meeple show a podcast that speaks passionately about board games
- I am very much a cold blooded I'm a cold blooded lizard I need cold
- the top 50 has finally finished finally it's done
- there is nothing apart from it being bright and sunny there is nothing about the summer that really gets me like you know excited or interested because it's just too hot
- I look at these top 50s uh they certainly increase a bit
- there's a lot of good feedback in terms of what's up next hard to say really
- I would give it at least a seven out of 10 right now and say it's good
- the Arkham Horror games are still pretty solid and you know they're fun to play but they are definitely getting to a point where I don't think I can uh like really say that they're practical
- my tastes were new at that point you know I respected terroriser for its thiness
- I have definitely developed to want more theme in my games
References (from this video)
- Exciting gameplay
- Interactive mechanics
- Can create tension between players
- Competitive monster hunting
- Cave exploration
- Competitive group adventure
Mechanics (from transcript analysis)
- take that — Cards that interfere with other players' actions
Video topics + discussion points
Quotes (from this video)
- helps relieve the tension of life
- walk away from the table with a giant grudge