The year is 2217 and the world has ended. Mega-corporations provide humanity’s last survivors shelter in vast dome cities, such as New Boston, New Berlin and New Tokyo. Across the planet the Global Matrix has reunited the scattered survivors and reignited the fires of competition.
Technology has changed humanity. No longer merely flesh, many Cyber Knights have turned to nano- and cyber- technology to gain an edge and extend their abilities beyond human limits.
A global arms race has begun between the remaining mega-corporations. Technological domination and control of the remaining metroplex are the only things that matter now. In this conflict the soldiers are called Cyber Knights. These elite urban mercenaries are expendable, deniable and effective. The mega-corporations need them to do the dirty work in the grey shadows of the metroplex.
As a Cyber Knight operating in the NBZ (New Boston Zone), you will navigate a maze of slums, residential, corporate and industrial areas, seeking out illegal work for street gangs, criminal organizations, and mega-corporations. You will use your earnings to stock up on ammo, gear, new guns, and to implant cutting edge cyber and chrome into your body to make you a fighting, hacking, or sneaking machine. Throughout, you will make friends, enemies, and contacts and be forced to dodge the ever-present surveillance and security within the NBZ.
Source: The Game Manual.