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Description
The goal of the two-player game (1 against 1) is to safely increase the size of one's networks.
The more robustly a player's networks are designed, the more points their networks are worth. Numerous and insidious cyber threats can be used to weaken the opponent's networks and reduce the point value. The first player to reach a score of 10 or more points at any time wins the game immediately. A player who cannot draw a card or whose score at any time has a total value of -10 or less loses the game immediately.
—description from the designer
Year Published
2023
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