Normandy, June 6th, 1944 – as you land on the well-defended beaches, a German machine gun nest is killing your comrades like flies. You must do something!
In D-Day Dice, players are Allied soldiers trying to organize improvised units for an attack against the machine gun nest. Each player starts the game with a unit of a few soldiers and nothing else. As the game progresses, they will collect resources and advance on the beach, sector by sector, as their unit grows stronger and deadlier. They will succeed...or die trying.
D-Day Dice is a multiplayer co-op game, where all players play their turn simultaneously and must help each other in order to stay alive. It also includes solitaire optional rules. Although built around dice rolling, this game is about resource management (soldiers, specialists, items and courage) and knowing when to move your unit. Resources are kept from turn to turn, so the players can plan ahead.
Note: This listing is for the commercial version of D-Day Dice. To download and play the game now, go to D-Day Dice: Free Trial Version.
Expanded by 3 marketed expansions:
D-Day Dice: Operation Neptune
D-Day Dice: Atlantikwall
D-Day Dice: Normandy
- clear setup and beginner-friendly entry
- strong thematic hook with WWII beach assault
- effective for solo play and quick tutorial guidance
- dice luck can dominate outcomes
- tallies and markers require careful attention and can be memory-intensive
- beach assault with dice-driven resource management
- World War II Normandy beach landing
- tutorial walkthrough with hands-on play
Mechanics (from transcript analysis)
- combat resolution — combat uses the machine gun die and various modifiers from items and specialists
- Dice rolling — roll up to three times to build a pool of soldiers, medals, and item points
- map progression and phase flow — multi-phase turns with chevrons advancing toward the bunker
- Resource management — spend courage, medals, and item points to advance and endure combat
- specialists and items deck — hire regular and unique specialists; choose items to influence outcomes
Video topics + discussion points
Quotes (from this video)
- the goal is to advance it up this beach and into the bunker where we survive combat
- your soldiers are your most important resource in the game
- this is the easy level this is the introductory one
- dead man's gift
References (from this video)
- cooperative gameplay
- excellent design
- multiple missions
- varying difficulty levels
- World War II
- military
- D-Day
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Formula D is really the epitome of roll and move games in the modern era
- Settlers of Catan which was perhaps the most significant euro game that really sparked this whole new wave of modern board games
- Yahtzee has become a mechanic in its own right
- epitomises dice games really and how far they've come
- this is a bit of a tricky one to learn, it's well worth the effort
- ridiculously more fun than it should be
- playing with children it's fantastical
- absolutely brilliant
- this is my top 10 different ways to use dice in wooden board games
References (from this video)
- easy entry point to WWII-based play
- fast and social can be played casually
- randomness may frustrate history-focused players
- not as educationally rich as card-driven games
- dice-based procedural battles rather than detailed simulation
- WWII Normandy landings
- lightweight, quick encounters
- Memoir '44
- Fort Sumter
Mechanics (from transcript analysis)
- cooperative_competitive — dice pool management and shared goals with individual objectives
- dice_chuck — dice-driven battles with outcomes determined by randomization
Video topics + discussion points
Quotes (from this video)
- the number one game on BGG was Twilight Struggle
- 13 Days which is based on the Cuban Missile Crisis and it's like a trimmed down version of Twilight Struggle
- Memoir 44 is a classic one to get into
- Watergate… very easy to learn
References (from this video)
- great dice-rolling mechanic
- expands well with expansions for difficulty
- base game is challenging to win without expansions
- dice-rolling, war-themed
Mechanics (from transcript analysis)
- dice rolling/abstract map — pushing soldiers toward a destination while avoiding mines and gunfire
Video topics + discussion points
Quotes (from this video)
- it's one of the most beloved solo board games out there
- this is a wonderful engine builder
- a game that you can take anywhere
- the rule book was perfect in my opinion
- one hell of a title by chip theory games
References (from this video)
- fast-playing and accessible solo war game
- great theme integration with lightweight rules
- diverse strategies via specialists and items
- tension between timing and luck keeps decisions meaningful
- heavy reliance on luck due to dice
- depicts violence; potential ethical discomfort
- solo play may feel repetitive without expansions
- military survival under bombardment
- D-Day invasion beaches, Normandy, WWII
- simulation-like progression through beach assault
Mechanics (from transcript analysis)
- combat resolution — when moving into a space, resolve combat with losses and possibly bonuses
- dice rolling with locking — roll six dice (two red, two blue, two white); lock two dice; reroll up to two times
- progression and movement — advance along the beach; cannot retreat; only forward or lateral movement
- Resource management — earn soldiers (units) and medals (courage) to advance and take actions
- specialists and items — spend stars to recruit specialists; tools allow purchase of items
- Upkeep phase — convert final dice results into resources that feed the next turn
Video topics + discussion points
Quotes (from this video)
- d-day dice is super fun
- it's a worthy addition to your solo collection
- delicious balance between timing and luck and tactical decision making
- the topic is serious but truly the game is good fun
- you can't retreat and you have to move forward; there is no going back
References (from this video)
Mechanics (from transcript analysis)
- dice drafting — players draft and assign dice to actions to progress through predetermined scenarios.
Video topics + discussion points
Quotes (from this video)
- I like the simple progression that you see in the game of Agricola in solitaire mode.
- there's a lot of room there for creativity and innovation.
- one thing that I found is really fun in a solitaire game is if there is a little bit of an element of story.