From publisher blurb:
This is issue 1 of the successful zine, d12 Monthly.
A zine for fans of the longest-running roleplaying game, or any fantasy TTRPG, in the same vein as the roleplaying magazines of old.
You will find articles intended to spur on ideas for your own campaign.
This issue is particularly great for solo roleplaying.
This first issue contains the following:
D8 Dungeon Generator – helping you create a random 5-room dungeon in under 15 minutes. This also includes an example orc stronghold you can use immediately.
Levelling Up Your Encounters – Not so much an article its self, but it introduces the next three articles which will help you create a well-rounded random encounter, plus gives an example.
Corner Table – This month’s random encounter table is for a ruined underground temple. It contains a mix of traditional monsters and some more deadly ones, as well as one new monster.
Encounter Distance – This is a table that you can use to simply and quickly determine how far away an encounter is.
What the Hell Are the Monsters Doing? – This article completes the trilogy of articles and provides a table to let you understand what the monster is doing when encountered.
Building a New Monster – This article show you how you can tweak existing monsters to create new ones to entertain and surprise your players.
Building a Quick NPC – Building on the MAP article from Issue 0, this one gives you some random tables to roll on when creating an NPC.
Location, Location, Location – This month we introduce two new locations and three new locals within Dolfar, our small town from Issue 0. As well as the basement dungeon of Quiss – our resident wererat assassin and oil-maker from Issue 0.