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d12 Monthly (Issue 38 Full - Aug 2024)

Game ID: GID0083301
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Description

From publisher blurb:

This is the FULL version of issue 38 of the successful zine, d12 Monthly. This issue is all about Wilderness Exploration.

The FULL version of this issue contains 2 lengthy additional articles, for a total of 28-pages. Written with old school fundamentals in mind, these ideas can be used by most editions and hacks.

A zine for fans of the longest-running roleplaying game, or any fantasy TTRPG, in the same vein as the roleplaying magazines of old.

You will find articles intended to spur on ideas for your own campaign.

Feature Articles:

Lost & Found - Dive into the world or navigation, fantasy style, and never get lost again!

We Go This Way - A new base class for Old School Essentials (OSE): the Scout.

Into the Wilds - Three new Kits for more rustic characters: Torchrider, Wildkin, and Wilderness Scavenger.

I'm Going to Make It - Some new rules and worldbuilding techniques for crafting in the wild.

There and Back Again - We dive into planning a journey through the wilderness to help keep you alive.

It's Cold Outside - A simple and quick weather generator to add some realism to your campaign world.

Familiar Features:

Character Building - This month we highlight a desert nomad who helps travellers through her desert terrain.

Solo Spotlight - I created a random encounter table that allows you to roll different dice depending on how close the encounter takes place to a settlement.

Creature Feature - We introduce a new monster: The Gore Beetle. Dangerous on their own, deadly in a swarm!

Spellcraft - You get four new spells to use when wondering the wilderness.

Adventure Location - This month we get to know about some deadly fighting pits and those who fight in them.

Class Acts - A list of animals a druid can shapechange into, listed by terrain type.

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