"Dabblers can spend years searching for new tricks to employ to further their arcane power, and in the process often end up making a few enemies along the way. Frequently pursued and hunted by a number of individuals, they learn that it is often easier to talk your way out of a situation than it is to fight. Deception and charade are as much as part of a dabbler’s life as magic and they are skilled in both.
Drawn to the arcane arts like moths to a flame, they search out magical trinkets and scrolls to add to their arsenal. This natural curiosity and drive for knowledge is often what drives them to become adventurers. Their skill set makes them well suited for the task of facing off evil, wherever they find it."
Like most of my titles, the Dabbler class was originally created for NPCs in my current long-running homebrew campaign. It's very loosely themed around Constantine and gives players the opportunity to have a lot of fine with a character. This class is designed to be fairly weak in the beginning, meaning that a player will have to use every trick in the book to stay alive, but once you begin to get past the lower levels it picks up speed quickly and rewards you for your hard work.
This class has three sub-classes; Light, Dark, and Shadow. Light is focused on healing and looking into the future, Dark about unpleasant magics and undead, and Shadow revolves around stealing your tricks from creatures in the multiverse.
- from the publisher's blurb