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Dale of Merchants 2

Game ID: GID0084000
Collection Status
Description

The world has grown smaller. Civilizations around different continents have established independent free trade cities in order to ease trading between distant lands. One of those cities, Yengzuh, is now looking for a new ruler – a new Trade Master.

The post is only open every ten years and the selection of the said individual is no small task. It’s handled by holding a trading competition as it’s in everyone’s best interest to get the best merchant chosen for the job.

All the participating merchants are prestigious, but the competition also tests their ability to deal with unexpected situations. After all, the winner will be responsible of keeping the global prices more fair and stable for years to come.

There are only twelve free trade cities in the world. Yengzuh near Pandala is one of the oldest. The Guild of Extraordinary Traders from Dale promoted the founding of the city after the trade wars in Asia had spread too wide. The city’s harbour has tens of great ships all the time, loading and unloading passengers and cargo.

In Dale of Merchants 2, players take the roles of those participating merchants learning new techniques, trading goods, and managing their stock. The player who first manages to complete their astounding merchant stall wins the game and gets access to the guild!

Dale of Merchants 2 contains six new decks and can be played by itself or combined with the decks from Dale of Merchants. The game includes a new ruleset for four players that introduces team battle! These new rules greatly enhance the four-player experience by adding cooperation between teammates and cutting downtime. These rules can also be used with the original game's six decks.

The new decks are:
1)Crocodiles disturb other players
2)Platypuses have more control over cards
3)Polecats have a die
4)Owls are moved to action by things that happen (mostly what other players do)
5)Fennec foxes affect all players
6) Sloths do things at the start of your next turn

Year Published
2016
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–1 of 1
Video -evzpWH9Qo0 Foster the Meatball Channel general_discussion at 8:51 sentiment: positive
video_pk 1720 · mention_pk 4971
Video thumbnail
Click to watch at 8:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact with a tiny footprint yet lots of variability
  • Appeals to strategy-minded players and casual gamers alike
Cons
  • Can require some rule familiarity to maximize synergy
Thematic elements
  • Market-building and commerce in a whimsical setting
  • Fantasy market economy with animal factions
  • Light, cute, and approachable
Comparison games
none
Mechanics (from transcript analysis)
  • Card drafting / set collection — Drafting cards representing stalls and factions to build a market.
  • Resource/point optimization — Earn points via efficient stall selection and synergy between factions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a deck of cards
  • it's tiny, it's super fun
  • i could literally fit this in my butt pocket
  • we're bringing home a lot of games
  • it's coming
  • that is going to pax
References (from this video)
No references stored for this video.
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