A Duergar Lair filled with traps, tricks and creative scenarios to challenge your party.
There is a very brief adventure hook (you know the score - bad guys causing trouble and someone needs to stop them) and then the party will plunge into the lair.
This is an old-school type of adventure containing an overall lair map, detailed sections for each area/chamber, a description of how the various NPCs will react and the chance for your party to play with ballistic missiles. It's also brimmed with challenging situations.
Some traps/tricks are my favorites from the Traps, Tricks and Puzzles series and some are brand new. Look out for 'The Banker' in the treasure room, I've played this guy several times and it can be awesome fun!
- from the publisher's blurb