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Dandelions

Game ID: GID0084320
Collection Status
Description

Transform into a dandelion, and float through clear blue skies on a pleasant breeze in this dice-rolling, area-majority game with a little direct-competition edge. Your quest is to find the best spots for your seeds to grow across a variety of vibrant, beautiful, and cozy gardens.

In Dandelions, players roll a group of dice, then choose one to move to a beautiful garden. Along the way, you can harness the power of the wind with three special actions — float, puff, and gust — to get the most points. The game ends after all the dice are used, and whoever receives the most victory points as combined from two different scoring methods wins.

Year Published
2022
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 4 · mix 1 · neu 0 · neg 1
Mentions per page
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Showing 1–6 of 6
Video _Geh4resyK4 Before You Play general_discussion at 1:15 sentiment: positive
video_pk 11517 · mention_pk 33880
Video thumbnail
Click to watch at 1:15
Overall sentiment (raw)
positive
Pros
  • quick play (roughly 20 minutes)
  • tight arc and accessible rules
  • strong interaction around area control
  • works well at 3 players; 2 players still playable
Cons
  • not as engaging at 2 players due to fewer competitors for areas
  • snug player count limits replay variety
Thematic elements
  • seed dispersal and area control in garden plots
  • A garden world where players are dandelions spreading seeds across five gardens
  • whimsical, light-hearted
Comparison games
  • Money by Radia
Mechanics (from transcript analysis)
  • area_control — End-of-round scoring within each garden based on who has the most dice there, with pip sums contributing to score.
  • attack_and_continue — Landing on an opponent's space may trigger continuing movement, affecting area control dynamics.
  • dynamic_dice_allocation — As dice are placed, players lose choices and must adapt strategy with fewer options.
  • roll_and_move — Players roll their 11 dice to determine movement around five gardens, depositing dice on landing spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's very simple. It's very, very quick.
  • There is an area control component because at the end of the game in each garden, whoever has the most number of dice also scores the sum of the pips on their dice.
  • It's a closed system where the cards you bid with are also up for grabs when you resolve the bid order.
  • The art's very nice, too.
  • It's a real-time puzzle cooperative game.
  • Two and a half minutes is not a lot of time.
References (from this video)
No references stored for this video.
Video W3Gnjhc7Ihc Unknown Channel general_discussion at 0:21 sentiment: mixed
video_pk 10597 · mention_pk 31247
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Overall sentiment (raw)
mixed
Pros
  • short playtime (15-20 minutes)
  • low component count and approachable footprint
  • high decision density for a small box game
  • vibrant, visceral theme that remains accessible
  • clear rulebook (four pages)
Cons
  • abstract and narrow in scope
  • not ideal for players seeking deep, long-form play
  • theme may feel whimsical or niche to some players
Thematic elements
  • Seed dispersal and light, tense competition around placement and displacement of dice.
  • Gardens where seeds are carried by wind; five Gardens form the play area with two to three players.
  • Whimsical, nature-infused metaphorical narration centered on wind, seeds, and growth
Comparison games
none
Mechanics (from transcript analysis)
  • area_and_value_scoring — After 11 rounds, dice score for the printed number in each Garden; the player with the most dice in a Garden scores the total pips in that Garden for that player.
  • dice_drafting_and_placement — Players roll 11 dice and place them on spaces around the five Gardens.
  • displacement — If other players have dice showing the same number in a Garden, those dice are displaced to neighboring Gardens.
  • turn_based_movement — Dice (and pawns) move clockwise around the Garden spaces.
  • windchange_dynamic — Wind/displacement dynamics shift positions and opportunities, creating tactical pivots mid-game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • dandelions taking 15 to 20 minutes
  • the game presents itself as a warm breeze a summer palette radiating from the table
  • players start the game by rolling their 11 dice
  • in a surprisingly ruthless Twist of gardening Warfare all other players planted dice of that same number are displaced into one of the neighboring Gardens
  • after which each dice scores for the printed number on each Garden
  • the player with the most dice in each Garden scores for the total number of their Pips shown in that garden
  • it's abstract it's narrow
  • tension suspense and Nuance are not antithetical to ease approachability and concise play
  • Excellence in cardboard boxes great and small
  • Approachability and concise play and that as Gamers we should be open to Excellence in cardboard boxes great and small
References (from this video)
No references stored for this video.
Video Cl2Y9kFaKig Cardboard Herald top_5_list at 3:28 sentiment: positive
video_pk 10489 · mention_pk 30882
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Overall sentiment (raw)
positive
Pros
  • epic scale in a small footprint
  • accessible to both kids and adults
  • visually pleasing and thematically cohesive
Cons
  • can be punishing in player interaction; requires careful planning
Thematic elements
  • nature, growth, and competition
  • Area-control on a rondelle with dice-driven seed movement
  • epic yet approachable with tension and risk
Comparison games
none
Mechanics (from transcript analysis)
  • area control with risk-reward decisions — Players must balance aggression and investment to maximize seed placement and control.
  • Dice-driven rondelle movement — Dice are used to push seeds along a circular track to control areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five beautiful stocking stuffer games
  • it's a stellar Cooperative game
  • the ultimate narrative mystery puzzle
  • huge amount of game that is packed into a tiny box
  • my favorite to date
References (from this video)
No references stored for this video.
Video J042jF6QPg0 Board Games Hitting My Table general_discussion at 2:48 sentiment: negative
video_pk 10467 · mention_pk 30816
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Overall sentiment (raw)
negative
Pros
none
Cons
  • Too mechanical with limited meaningful decisions
  • Pacing can feel dull in a 15-minute filler
Thematic elements
  • Petal-based scoring with dice on petals
  • Garden petals and floral dice placements
  • Dice-driven filler with straightforward choices
Comparison games
none
Mechanics (from transcript analysis)
  • area/row scoring — Scoring based on distribution of dice across petals/colors.
  • Dice deployment — Place dice on petals; more dice on a color yields more points.
  • End-game scoring by color dominance — Dominant colors drive final scores and negative points for excess sets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very nasty auction style game.
  • I think it's a great design.
  • One of my favorite games if not my favorite game.
  • It's nice that it plays in about 30 minutes.
  • I think it's a wonderful design.
References (from this video)
No references stored for this video.
Video vqVN3_KeY_Q OFPG Voices general_discussion at 12:44 sentiment: positive
video_pk 2194 · mention_pk 6406
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Click to watch at 12:44
Overall sentiment (raw)
positive
Pros
  • Very fast, accessible, and good for introducing players to area-majority concepts.
  • Cute, pastel dice and attractive production for a low-cost box.
  • Direct, quick play sessions that are easy to repeat and teach.
Cons
  • Dice variability can lead to uneven experience between plays; not as deeply strategic as heavier area-control titles.
Thematic elements
  • Nature, growth, and area majority with a light dice mechanic.
  • Floral-themed territory control and seed dispersal represented via dice.
  • Accessible and fast-paced with a focus on quick decisions and back-and-forth play.
Comparison games
none
Mechanics (from transcript analysis)
  • Dice-driven area majority — Dice act as seeds or influence markers; players vie for control in discrete rounds.
  • Light area control with quick rounds — Two to three players compete across a compact board with rapid scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • our goal is to make this world a better place one board gamer at a time
  • the hobby is for everybody
  • no trolls, no troublemakers, no bad people, stay out
  • three back-to-back great playtests in March show consistency and solid mechanics
  • hope that better things are always ahead; let it be hope
References (from this video)
No references stored for this video.
Video XbiAYNt9KYk Board Game Spotlight general_discussion at 1:19:09 sentiment: positive
video_pk 264 · mention_pk 777
Video thumbnail
Click to watch at 1:19:09
Overall sentiment (raw)
positive
Pros
  • easy to teach
  • pleasant to play with family
Cons
  • not a heavy title; limited depth for some players
Thematic elements
  • counting and endgame memory
  • Garden/flower theme
  • light and approachable
Comparison games
  • Henri
Mechanics (from transcript analysis)
  • Pattern/score tracking — Players recall and score based on patterns and sets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the epitome of an incredible party game
  • we opened up space so let's talk about another game that is really hard to explain
  • it's a hard game to explain, but I highly recommend Soul Forge
  • you could win the gen con exclusive bigfoot roll and smash and a lanyard
  • I love reconnecting with friends and meeting people in person after two years
  • this is a rolling-right that scales incredibly well
References (from this video)
No references stored for this video.
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